A 3D-Driven Framework for Moving-Camera Perspective-to-360 Video Generation

arXiv:2610.25395 · cs.CV · Submitted 2026-10-18 · Read on arXiv

cs.CV

Submitted: 2026-10-18

Updated: 2026-10-18

Comments: Accepted to WACV 2027. Project page: https://pano3d-video.github.io/

License: http://creativecommons.org/licenses/by/4.0/

The gist: Turning a moving-camera perspective video into a 360° video requires more than just generating content outside the input frame: observations revealed over time must be preserved, unseen regions

Abstract

Turning a moving-camera perspective video into a 360° video requires more than just generating content outside the input frame: observations revealed over time must be preserved, unseen regions completed, and the resulting scene kept consistent as the camera viewpoint changes. Existing methods assign these different requirements to a single conditional video model, requiring them to be jointly learned from panoramic video data. We instead present a modular, 3D-driven framework that distributes these three responsibilities across specialized components, all connected through a shared scene representation. Input observations are reconstructed explicitly in 3D, while a pretrained panoramic image model completes unobserved content from a selected panoramic render. This generated content is lifted into the shared 3D scene, where it remains spatially anchored across camera viewpoints. Without requiring any additional panoramic-video training, our framework achieves state-of-the-art input-view fidelity, perceptual quality, and geometric consistency on a static-scene subset of the Argus evaluation set. These results support our decomposed, 3D-driven formulation as a promising alternative to direct video generation in this setting.

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