Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation

arXiv:2610.24675 · cs.RO · Submitted 2026-10-17 · Read on arXiv

cs.RO

Submitted: 2026-10-17

Updated: 2026-10-17

Comments: Project page: https://fiberaa.github.io/

License: http://creativecommons.org/licenses/by/4.0/

The gist: Learning a single perceptive policy for diverse humanoid loco-manipulation requires unifying high-level task decisions without losing the state-dependent physical responses that make each interaction

Abstract

Learning a single perceptive policy for diverse humanoid loco-manipulation requires unifying high-level task decisions without losing the state-dependent physical responses that make each interaction succeed. This makes the representation between high-level planning and whole-body control critical: kinematic or contact targets provide compact abstractions but do not directly encode interaction-specific control responses, while directly predicting low-level actions requires the planner to model high-frequency closed-loop feedback. We propose FIBER, a framework that uses the executable latent space of a frozen behavioral foundation model (BFM) as a shared planning representation for heterogeneous interaction skills. Our latent policy projection (LPP) maps independently acquired task-specific policies into this representation by identifying latent commands whose induced actions match their local control responses, enabling lower-rate planning while retaining the BFM's high-frequency state feedback. After projection, we aggregate closed-loop latent rollouts from all skills and train a single perceptive flow planner entirely offline. We further introduce AH-BFM, an adaptive-horizon BFM trained with multi-gamma forward-backward (FB) learning to support both precise control and temporally extended whole-body behavior. We evaluate FIBER on box pickup, door opening, and object grasping in simulation and on a real Unitree G1 humanoid. Across 128 diverse variations per task in simulation, FIBER achieves 42.0% mean success, more than tripling projected latent replay (11.6%) and substantially outperforming kinematic planning (3.5%). Real-world experiments further demonstrate sim-to-real transfer, skill chaining, and conditional steering through the same unified planner.

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