X-Splat: Unified Gaussian Splatting for Joint RGB and X-ray 3D Reconstruction

arXiv:2610.23237 · cs.CV, cs.GR · Submitted 2026-10-16 · Read on arXiv

cs.CV, cs.GR

Submitted: 2026-10-16

Updated: 2026-10-16

Comments: SIGGRAPH Asia 2026 Conference Papers. 19 pages (12 main paper + 7 supplementary), 13 figures. Project page: https://zezeaaa.github.io/X-Splat/

DOI: 10.1145/3829340.3842177

License: http://creativecommons.org/licenses/by/4.0/

The gist: Jointly reconstructing RGB and X-ray provides new insights by connecting external appearance with internal structure, enabling a more complete understanding of real-world objects than single modality.

Terminology

Abstract

Jointly reconstructing RGB and X-ray provides new insights by connecting external appearance with internal structure, enabling a more complete understanding of real-world objects than single modality. Yet existing methods train separate models per modality and suffer from redundant geometry, alignment artifacts, and loose coupling that limits cross-modal insight discovery. We propose a unified representation in which all Gaussian primitives share a single set of geometric parameters, with only surface-proximal primitives additionally carrying appearance attributes. We perform cross-modal registration through clean multi-view stereo and X-ray geometric proxies instead of aligning two sets of optimized Gaussians, improving alignment stability. We then jointly optimize the unified representation via supervision from both modalities, complemented by a surface-depth consistency loss derived from X-ray geometry to guide RGB reconstruction. Experiments on the InsideOut dataset and our Flower & Insect dataset show that our framework achieves more robust cross-modal alignment, higher RGB rendering quality without compromising X-ray reconstruction, and a more compact representation than maintaining two independent geometries.

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