WorldAgent: Verification-Guided Agentic Physical World Construction
cs.AI, cs.CV
Submitted: 2026-09-27
Updated: 2026-09-27
Code: https://github.com/ahujasid/mcp-for-blender
Terminology
Sources
- PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
- Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents
- WorldClaw: Agentic 3D Open-World Generation at Scale
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
- Agentic Scientific Simulation: Execution-Grounded Model Construction and Reconstruction
- SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
- PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
- LychSim: A Controllable and Interactive Simulation Framework for Vision Research
- Cosmos World Foundation Model Platform for Physical AI
- SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
- Wan: Open and Advanced Large-Scale Video Generative Models
- Coding Agent Is Good As World Simulator
- EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
- GS-Agent: Creating 4D Physical Worlds With Generative Simulation
- VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness
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