Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents
cs.RO, cs.AI
Submitted: 2026-07-21
Updated: 2026-09-16
Comments: Post conf sub update
Project page: https://agentic-real2sim.github.io
License: http://creativecommons.org/licenses/by/4.0/
The gist: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries
Terminology
Abstract
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on brittle workflow glue across visual perception tools and simulators: manual tuning of visual foundation models, mesh cleanup, coordinate frame alignments, etc. We introduce Agentic Real2Sim, a framework for generalized physical world modeling with vision-language agents that converts a real-world recording of object-robot interaction into a simulatable episodic twin, and connects the resulting twin to downstream policy fine-tuning and evaluation. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining a comparable conversion success rate. The framework further supports custom scene conversion, fine-tuning of a pretrained policy with data generated from converted episodes, and works effectively as a surrogate for real-world policy evaluation. The project site, including code is available at https://agentic-real2sim.github.io.
Sources
- PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
- SAM 3: Segment Anything with Concepts
- SAM 3D: 3Dfy Anything in Images
- TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulation
- PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
- LychSim: A Controllable and Interactive Simulation Framework for Vision Research
- SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes
- SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
- PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement
- Articraft: An Agentic System for Scalable Articulated 3D Asset Generation
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