WARPED: Wrist-Aligned Rendering for Robot Policy Learning from Egocentric Human Demonstrations

arXiv:2604.10809 · cs.RO · Submitted 2026-04-12 · Read on arXiv

cs.RO

Submitted: 2026-04-12

Updated: 2026-10-21

License: http://creativecommons.org/licenses/by/4.0/

The gist: Recent advancements in learning from human demonstration have shown promising results in addressing the scalability and high cost of data collection required to train robust visuomotor policies.

Terminology

Abstract

Recent advancements in learning from human demonstration have shown promising results in addressing the scalability and high cost of data collection required to train robust visuomotor policies. However, existing approaches are often constrained by a reliance on multiview camera setups, depth sensors, or custom hardware, and are typically limited to policy execution from third-person or egocentric cameras. In this paper, we present WARPED, a framework designed to synthesize realistic wrist-view observations and actions from human demonstration videos to facilitate the training of visuomotor policies using only monocular RGB data. With data collected from an egocentric RGB camera, our system leverages vision foundation models to initialize the interactive scene. A hand-object interaction pipeline is then employed to track the hand and manipulated object and retarget the trajectories to a robotic end-effector. Lastly, photorealistic wrist-view observations are synthesized via Gaussian Splatting to directly train a robotic policy. We demonstrate that WARPED achieves success rates comparable to teleoperation on four of five rigid-object tabletop tasks and one articulated-object task, while requiring 4-9x less data collection time.

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