TRAIN: Terrain-Aware Interactive Navigation for Quadruped Robots via Reinforcement Learning

arXiv:2602.12724 · cs.RO · Submitted 2026-02-13 · Read on arXiv

cs.RO

Submitted: 2026-02-13

Updated: 2026-10-15

License: http://creativecommons.org/licenses/by-nc-sa/4.0/

The gist: This study introduces TRAIN: TeRrain-Aware Interactive Navigation, a deep reinforcement learning (DRL)-based framework for quadrupedal navigation across unstructured terrain and human-populated

Terminology

Abstract

This study introduces TRAIN: TeRrain-Aware Interactive Navigation, a deep reinforcement learning (DRL)-based framework for quadrupedal navigation across unstructured terrain and human-populated environments. Conventional quadrupedal navigation typically separates motion planning from locomotion control, neglecting whole-body constraints and terrain awareness. On the other hand, end-to-end methods are more integrated but require high-frequency sensing, which is often noisy and computationally costly. In addition, most existing approaches assume static environments, limiting their use in human-populated settings. To address these limitations, we propose a two-stage training framework with three DRL pipelines. (1) TRAIN-Loco employs an asymmetric actor-critic (AC) model for quadrupedal locomotion, enabling agile traversal of uneven terrains without explicit terrain or contact observations. (2) TRAIN-Nav applies a symmetric AC framework for navigation with interactive pedestrians, directly mapping transformed LiDAR data to ego-agent actions under differential-drive kinematics. (3) A unified pipeline, TRAIN, integrates TRAIN-Loc and TRAIN-Nav, supporting terrain-aware quadrupedal navigation in uneven and interactive environments. Comprehensive benchmarks against quadrupedal locomotion and robot navigation baselines demonstrate the effectiveness of TRAIN. Hardware experiments further confirm its potential for sim-to-real transfer.

Related papers