Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging

arXiv:2602.04805 · cs.GR, cs.AI · Submitted 2026-02-04 · Read on arXiv

cs.GR, cs.AI

Submitted: 2026-02-04

Updated: 2026-10-19

Comments: 14 pages, 10 figures

Journal ref: ACM Transactions on Graphics 2026

DOI: 10.1145/3859874

License: http://creativecommons.org/licenses/by/4.0/

The gist: The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging.

Terminology

Abstract

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations. The unified model is then amenable to a reinforcement learning stage, where tailored geometric and semantic rewards improve generalization to complex, out-of-distribution assets. Quantitatively, the SkinTokens representation leads to a 98%-133% percents improvement in skinning accuracy over state-of-the-art methods, while the full TokenRig framework, refined with RL, enhances bone prediction by 17%-22%. Our work presents a unified, generative approach to rigging that yields higher fidelity and robustness, offering a scalable solution to a long-standing challenge in 3D content creation.

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