LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes
cs.CV
Submitted: 2026-10-08
Updated: 2026-10-08
Code: https://github.com/NVlabs/GR00T-WholeBodyControl
Terminology
Sources
- Engine-Native Editable 3D World Reconstruction with Objects and Lighting
- BiGym: A Demo-Driven Mobile Bi-Manual Manipulation Benchmark
- DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression
- $\pi_{0.5}$: a Vision-Language-Action Model with Open-World Generalization
- HumanoidVLN: A Physics-Grounded Simulator and Benchmark for Vision-Language Navigation Across Diverse Humanoid Embodiments
- Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling
- HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation
- EFM3D: A Benchmark for Measuring Progress Towards 3D Egocentric Foundation Models
- GRUtopia: Dream General Robots in a City at Scale
- ArtLLM: Generating Articulated Assets via 3D LLM
- $\Psi_0$: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation
- SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
- FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute
- SAGE: Scalable Agentic 3D Scene Generation for Embodied AI
- HomeRobot: Open-Vocabulary Mobile Manipulation
- Articraft: An Agentic System for Scalable Articulated 3D Asset Generation
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