PROWBench: Do Video Models Render What the Program Specifies?
cs.CV
Submitted: 2026-10-01
Updated: 2026-10-05
Code: https://github.com/AlayaLab/PROWBench
Project page: https://alaya-lab.github.io/PROWBench
Terminology
Sources
- World Simulation with Video Foundation Models for Physical AI
- MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
- Code World Model: Coding Agent as World Brain
- PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
- Coarse-to-Real: Generative Rendering for Populated Dynamic Scenes
- ViPE: Video Pose Engine for 3D Geometric Perception
- Generative World Renderer
- Generative World Renderer at the Speed of Play
- Advancing Open-source World Models
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
- Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models
- WorldMark: A Unified Benchmark Suite for Interactive Video World Models
- MIND: Benchmarking Memory Consistency and Action Control in World Models
- WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
- Matrix-Game: Interactive World Foundation Model
- CamI2V: Camera-Controlled Image-to-Video Diffusion Model
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