What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting
cs.CV, cs.GR
Submitted: 2026-09-30
Updated: 2026-09-30
Terminology
Sources
- Instant Colorization of Gaussian Splats
- Structured Image-based Coding for Efficient Gaussian Splatting Compression
- HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
- PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
- When 3D Gaussian Splatting Recovers Real Surfaces
- High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition
- Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting
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