Memorizon: Training World Models Beyond Their Context Window
cs.CV
Submitted: 2026-09-30
Updated: 2026-09-30
Project page: https://tingtingliao.github.io/memorizon
Terminology
Sources
- Mixture of Contexts for Long Video Generation
- DreamX-World 1.0: A General-Purpose Interactive World Model
- Infinite Worlds with Versatile Interactions
- Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
- End-to-End Training for Autoregressive Video Diffusion via Self-Resampling
- Matrix-game 2.0: An open-source, real-time, and streaming interactive world model
- RELIC: Interactive Video World Model with Long-Horizon Memory
- Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft
- World Model on Million-Length Video And Language With Blockwise RingAttention
- PAN: A World Model for General, Actionable, and Long-Horizon World Simulation
- Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering
- Yume-1.5: A Text-Controlled Interactive World Generation Model
- TetherCache: Stabilizing Autoregressive Long-Form Video Generation with Gated Recall and Trusted Alignment
- Compression and Retrieval: Implicit Memory Retrieval for Video World Models
- Advancing Open-source World Models
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- Wan: Open and Advanced Large-Scale Video Generative Models
- Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
- Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory
- Video World Models with Long-term Spatial Memory
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