Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction
cs.CV
Submitted: 2026-09-30
Updated: 2026-10-06
Code: https://github.com/facebookresearch/hyperreel
Terminology
Sources
- Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey
- A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation
- NeAR: Coupled Neural Asset-Renderer Stack
- NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)
- A Survey on 3D Gaussian Splatting
- How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey
- SfM-Net: Learning of Structure and Motion from Video
- HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields
- 1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
- Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming
- Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field
- Neural Radiance Field in Autonomous Driving: A Survey
- Reconstructing 4D Spatial Intelligence: A Survey
- Advances in 4D Representation: Geometry, Motion, and Interaction
- Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesis
- Detachable Novel Views Synthesis of Dynamic Scenes Using Distribution-Driven Neural Radiance Fields
- EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision
- SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction
- DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation
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