Average-and Last-Iterate Lower Bounds for Optimistic Matrix Mirror-Prox in Quantum Zero-Sum Games
quant-ph, cs.GT, cs.LG, math.OC
Submitted: 2026-09-30
Updated: 2026-09-30
Terminology
Sources
- Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms
- Nash equilibria in semidefinite games and Lemke-Howson paths
- Parallel approximation of non-interactive zero-sum quantum games
- Learning in quantum games
- Breaking 1/epsilon Barrier in Quantum Zero-Sum Games: Generalizing Metric Subregularity for Spectraplexes
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