Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamics
cs.AI, cs.CV
Submitted: 2026-09-29
Updated: 2026-09-30
Terminology
Sources
- MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
- Adam: A Method for Stochastic Optimization
- OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation
- SGDR: Stochastic Gradient Descent with Warm Restarts
- Decoupled Weight Decay Regularization
- Playing Atari with Deep Reinforcement Learning
- DINOv3
- Matrix-Game: Interactive World Foundation Model
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