Honeycomb: Constant-Size Scene Memory Representation for Video World Models
cs.CV
Submitted: 2026-09-29
Updated: 2026-09-30
Terminology
Sources
- MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
- Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models
- LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models
- Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
- ViPE: Video Pose Engine for 3D Geometric Perception
- MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens
- ReRoPE: Repurposing RoPE for Relative Camera Control
- LoopNav: Benchmarking Spatial Consistency in World Models
- UNIVERSE: Unified Video Action Models for Autonomous Driving with Flexible Mask-Modulated Modality Generation
- Current World Models Lack a Persistent State Core
- Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models
- Wan: Open and Advanced Large-Scale Video Generative Models
- EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory
- Latent Spatial Memory for Video World Models
- AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories
- Geometry-Aware Implicit Memory for Video World Models
- Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory
- Addressable Memory for Video World Models
- CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generation
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