Precise Editing and Flexible Referencing for Interactable Worlds
cs.CV, cs.AI
Submitted: 2026-09-28
Updated: 2026-09-28
Code: https://github.com/leoisufa/EditWorld
Terminology
Sources
- AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- Context Forcing: Consistent Autoregressive Video Generation with Long Context
- PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
- DreamX-World 1.0: A General-Purpose Interactive World Model
- Infinite Worlds with Versatile Interactions
- End-to-End Training for Autoregressive Video Diffusion via Self-Resampling
- OpenVE-3M: A Large-Scale High-Quality Dataset for Instruction-Guided Video Editing
- Matrix-game 2.0: An open-source, real-time, and streaming interactive world model
- ViPE: Video Pose Engine for 3D Geometric Perception
- INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling
- ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
- Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
- Current World Models Lack a Persistent State Core
- Yume: An Interactive World Generation Model
- MoWorld: A Flash World Model
- Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks
- Advancing Open-source World Models
- Lyra 2.0: Explorable Generative 3D Worlds
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
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