FINGR: Learning Dexterous Hand Control for Real-World Rubik's Cube Solving
cs.RO
Submitted: 2026-09-27
Updated: 2026-09-29
Terminology
Sources
- WorldVLA: Towards Autoregressive Action World Model
- RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learning
- GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation
- SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation
- Learning to Solve a Rubik's Cube with a Dexterous Hand
- Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised Learning
- ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control
- Flow Matching for Generative Modeling
- DexRepNet: Learning Dexterous Robotic Grasping Network with Geometric and Spatial Hand-Object Representations
- Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- Solving Rubik's Cube with a Robot Hand
- FACT: Failure-Aware Causal Training for World-Action Models
- Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control
- Predictive Inverse Dynamics Models are Scalable Learners for Robotic Manipulation
- Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulation
- World Action Models are Zero-shot Policies
- DexterityGen: Foundation Controller for Unprecedented Dexterity
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