SWE-Game: Can Coding Agents Build the Games We Want?
cs.AI
Submitted: 2026-09-27
Updated: 2026-09-27
Terminology
Sources
- GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions
- GameDevBench: Evaluating Agentic Capabilities Through Game Development
- SWE-Marathon: Can Agents Autonomously Complete Ultra-Long-Horizon Software Work?
- CRUXEval: A Benchmark for Code Reasoning, Understanding and Execution
- GUI Agents for Continual Game Generation
- GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection
- OpenGame: Open Agentic Coding for Games
- GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments
- Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate
- GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
- JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines
- WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games
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