Playing to Par: Reinforcement Learning for Provably Optimal Quadrilateral Block Decompositions
cs.LG
Submitted: 2026-09-26
Updated: 2026-09-26
Code: https://github.com/ArjunNarayanan/par-quad
Terminology
Sources
- Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation
- Solving the Rubik's Cube Without Human Knowledge
- Quasi-structured quadrilateral meshing in Gmsh -- a robust pipeline for complex CAD models
- Backplay: "Man muss immer umkehren"
- Proximal Policy Optimization Algorithms
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