Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases
cs.CV, cs.AI
Submitted: 2026-09-24
Updated: 2026-09-24
Terminology
Sources
- World Simulation with Video Foundation Models for Physical AI
- Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight
- X-World: Controllable Ego-Centric Multi-Camera World Models for Scalable End-to-End Driving
- GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving
- Olaf-World: Orienting Latent Actions for Video World Modeling
- MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
- AdaWorld: Learning Adaptable World Models with Latent Actions
- RELIC: Interactive Video World Model with Long-Horizon Memory
- minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
- WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
- Astra: General Interactive World Model with Autoregressive Denoising
- Matrix-game 2.0: An open-source, real-time, and streaming interactive world model
- Yume: An Interactive World Generation Model
- Cosmos World Foundation Model Platform for Physical AI
- Vid2World: Crafting Video Diffusion Models to Interactive World Models
- Qwen3-VL Technical Report
- InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models
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