OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning
cs.CV
Submitted: 2026-09-24
Updated: 2026-09-24
Project page: https://wanghaoran16.github.io/OceanXL-Large-scale-Underwater3D-Gaussian-Splatting
Terminology
Sources
- From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes
- Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstruction
- Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes
- CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
- Gaussian Splashing: Direct Volumetric Rendering Underwater
- Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
- Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives
- BlockGaussian: Efficient Large-Scale Scene Novel View Synthesis via Adaptive Block-Based Gaussian Splatting
- 3D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models
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