GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models
cs.CV
Submitted: 2026-09-22
Updated: 2026-09-22
Project page: https://jimntu.github.io/gamedirector
Terminology
Sources
- H3-World: Turning Language Understanding into World Control
- Code World Model: Coding Agent as World Brain
- UniMax: Fairer and more Effective Language Sampling for Large-Scale Multilingual Pretraining
- Infinite Worlds with Versatile Interactions
- Matrix-game 2.0: An open-source, real-time, and streaming interactive world model
- WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG
- From Pixels to States: Rethinking Interactive World Models as Game Engines
- StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation
- AI for Games in the Foundation Model Era
- Lyra 2.0: Explorable Generative 3D Worlds
- DreamX-World 1.0: A General-Purpose Interactive World Model
- Gemma 4 Technical Report
- InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model
- Advancing Open-source World Models
- SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
- Wan: Open and Advanced Large-Scale Video Generative Models
- ReactiveGWM: Flexible Control and NPC Reactivity in Game World Models
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