Graph-to-Grid (G2G): Continuous-Coordinate Feature Painting for Soccer Pass Surfaces
cs.LG, cs.CV
Submitted: 2026-09-21
Updated: 2026-09-21
Comments: 39 pages, 5 figures, 18 tables
Code: https://github.com/hudl/open-data
License: http://creativecommons.org/licenses/by/4.0/
The gist: Dense pass surfaces give, for every pitch cell, whether a pass played there would arrive, whether the carrier would choose it, and what the possession would then be worth.
Terminology
Abstract
Dense pass surfaces give, for every pitch cell, whether a pass played there would arrive, whether the carrier would choose it, and what the possession would then be worth. The networks that draw them read the state as a raster of per-cell counts, losing where inside a cell each player stands. LiDAR detectors, bird's-eye-view perception and graph weather models move entity features onto a grid, binning each entity to a cell or learning the transfer. We evaluate the interpolated form: each player's features are scattered bilinearly onto the grid at the player's measured coordinates, so the surface loss trains the per-player encoder end to end. Those systems adopt an interface; this paper measures one. On 53,628 passes from the 2022 World Cup, painting improves selection likelihood over the same core fed rasters alone by about a quarter of a nat: in every match of an eight-fold cross-validation, with every arm tuned over five seeds, and after retraining on seven Bundesliga and 2. Bundesliga matches from another provider. Thirteen pre-specified studies locate the gain: painting the nine raw player features with no encoder carries three quarters of it, and the learned encoder and message passing add a smaller, resolved increment. Painting also helps the original SoccerMap and a canonical U-Net, whereas offset channels, a finer raster, an attention painter and a raster-free decoder do not. Frozen across the provider boundary the likelihood advantage is lost; injected tracking error compresses it. These results concern observed-endpoint prediction, not calibrated evaluation of hypothetical passes.
Sources
- Relational inductive biases, deep learning, and graph networks
- Gaussian Error Linear Units (GELUs)
- Spatial Transformer Networks
- Model quality in football: Quantifying the quality of an Expected Threat model
- Deep Sets
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