Physically Based Rendering in the Latent Space
cs.GR, cs.AI, cs.LG
Submitted: 2026-09-17
Updated: 2026-09-17
Comments: 15 pages, 12 figures. Pacific Graphics 2026, Journal Track (Computer Graphics Forum). Code: https://github.com/trinity-graphics/latent-rendering
DOI: 10.1111/cgf.70633
Code: https://github.com/trinity-graphics/latent-rendering
License: http://creativecommons.org/licenses/by/4.0/
The gist: Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering.
Terminology
Abstract
Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering. However, we observe that there is a bridge between light transport phenomena and the distribution of latent space values produced by such models. Thus, we introduce physically based rendering in the feature space learned by the variational autoencoders in generative models, enabling light transport simulation in the latent space. This allows us to leverage physically based rendering techniques to output latent maps for physically guided content generation. We propose modifications to the rendering equation, which, when paired with a differentiable renderer, can yield an optimal set of scene parameters that require only minimal refinement to accurately render into the pretrained latent space. We train our method on a single rendered image, and then demonstrate the generalization of the method to scene geometry changes, lighting changes, and camera view changes.
Related papers
- SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control
- CADReasoner: Iterative Program Editing for CAD Reverse Engineering
- QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
- DrawVideo: Grounded and Faithful Multi-Shot Video Generation from Storyboard Keyframe Sketches
- MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles
- MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering