S4R: Scaling for Rigid-Body Interpenetration Resolution
cs.GR, cs.CG, cs.RO
Submitted: 2026-09-17
Updated: 2026-09-17
Code: https://github.com/NVIDIA/warp
Project page: https://frank-zy-dou.github.io/projects/S4R/index.html
Terminology
Sources
- HY3D-Bench: Generation of 3D Assets
- History-free Collision Response for Deformable Surfaces
- Thingi10K: A Dataset of 10,000 3D-Printing Models
Related papers
- SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control
- CADReasoner: Iterative Program Editing for CAD Reverse Engineering
- QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
- DrawVideo: Grounded and Faithful Multi-Shot Video Generation from Storyboard Keyframe Sketches
- MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles
- MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering