RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects
cs.CV
Submitted: 2026-09-16
Updated: 2026-09-16
Project page: https://xiaobiaodu.github.io/reflectivegs
Terminology
Sources
- 3D Gaussian Splatting with Deferred Reflection
- Depth Pro: Sharp Monocular Metric Depth in Less Than a Second
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
- CLAR: Learning 3D Representations for Robotic Manipulation by Fusing Masked Reconstruction with Multi-Level Contrastive Alignment
- DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
- 3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views
- HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity
- Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
- TensoRF: Tensorial Radiance Fields
- EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
- Ref-GS: Directional Factorization for 2D Gaussian Splatting
- Reflective Gaussian Splatting
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