Epsilon-Nash Equilibria in History-Dependent SA-MDPs
cs.GT, cs.CR
Submitted: 2026-09-16
Updated: 2026-09-27
License: http://creativecommons.org/licenses/by/4.0/
The gist: We study state-adversarial Markov decision processes (SA-MDP) as a game of observation-space attacks: at each step, an agent selects an action from a received observation while an adversary who knows
Terminology
Abstract
We study state-adversarial Markov decision processes (SA-MDP) as a game of observation-space attacks: at each step, an agent selects an action from a received observation while an adversary who knows the true state the agent is in chooses a perturbed observation within a state-dependent proximity set. While existing work focuses on Markovian policies, we develop a solution concept and computational approach for SA-MDPs under history dependence. This is motivated by results showing that history dependence can materially change equilibrium outcomes and can force both the agent and the adversary to adapt their strategies. First, we prove the non-existence of universal (agnostic of the initial state distribution) history-dependent equilibrium policies. In response to this finding, our main result presents the first algorithmic route to computing ε-approximations of initial-state dependent equilibria. We do so by reducing SA-MDPs to a strategically equivalent constrained zero-sum one-sided partially observable stochastic game. We conclude by testing our algorithm on small analytically verifiable games and showing it scales to larger, more realistic benchmarks, including Atari Freeway rollouts with a 12-period ahead horizon.
Sources
- What is the Solution for State-Adversarial Multi-Agent Reinforcement Learning?
- Adversarial Attacks on Neural Network Policies
- Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations
- Optimal Attack and Defense for Reinforcement Learning
- Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields
- Robust Reinforcement Learning on State Observations with Learned Optimal Adversary
Related papers
- Exact Regret Frontiers and Externality Scheduling in Centralized Serial-Dictatorship Bandits
- In-Context Credit Assignment via the Core
- Breaking 1/epsilon Barrier in Quantum Zero-Sum Games: Generalizing Metric Subregularity for Spectraplexes
- Enhancing Affine Maximizer Auctions with Correlation-Aware Payment
- LLM Bidders Preserve the Mechanism-Level Orderings of Human Bidders
- Towards Performatively Stable Equilibria in Decision-Dependent Games for Arbitrary Data Distribution Maps