DSD: Learning Diverse and Reusable Motor Skills via Diffusion Skill Discovery
cs.LG, cs.GR
Submitted: 2026-09-15
Updated: 2026-09-15
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: Humans efficiently learn new tasks by reusing a rich repertoire of motor skills across different goals and contexts.
Terminology
Abstract
Humans efficiently learn new tasks by reusing a rich repertoire of motor skills across different goals and contexts. A similar strategy can also be used to enable simulated characters to efficiently perform new tasks by leveraging reusable motor skills. To support a wide range of downstream tasks, the learned repertoire should be diverse, consisting of distinct behaviors as well as spatial and temporal variation within each behavior. A commonly used method for learning diverse skills is by maximizing the mutual information between skill latents and the states produced by a policy. The marginal state entropy promotes broad behavioral coverage, while the conditional entropy encourages consistent behaviors from each latent. However, directly estimating the marginal state entropy is intractable in high-dimensional control problems. Prior methods therefore rely on indirect latent-space approximations or coarse estimators of the state distribution. These approximations may not effectively promote broad coverage of the state space, resulting in skills with limited behavioral diversity and reduced utility for downstream tasks. In this work, we propose Diffusion Skill Discovery (DSD), a skill discovery method that uses a diffusion model to approximate the entropy gradient of the policy-induced state distribution through score matching. The resulting objective encourages the discovery of skills that produce a broader range of behaviors for high-dimensional humanoid control. The learned skills are reused in two downstream control settings: hierarchical control with a task-specific high-level policy and zero-shot control through latent selection from offline trajectories. Our experiments show that DSD discovers a broader repertoire of reusable motor skills than prior skill discovery methods, leading to the emergence of complex and agile behaviors that can be reused across downstream tasks.
Sources
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- Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings
- Variational Intrinsic Control
- Learning and Transfer of Modulated Locomotor Controllers
- Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
- MimicKit: A Reinforcement Learning Framework for Motion Imitation and Control
- High-Dimensional Continuous Control Using Generalized Advantage Estimation
- Proximal Policy Optimization Algorithms
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- Diffusing States and Matching Scores: A New Framework for Imitation Learning
- Exploratory Diffusion Model for Unsupervised Reinforcement Learning
- On the Continuity of Rotation Representations in Neural Networks
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