Constant Swap Regret in General-Sum Games via Two-Scale Higher-Order Optimism
cs.GT, cs.LG
Submitted: 2026-09-15
Updated: 2026-09-19
License: http://creativecommons.org/licenses/by-nc-nd/4.0/
The gist: We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon
Terminology
Abstract
We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon T. With n players and at most m actions each, the individual swap regret of every player is O(sqrt n m m 5/2(nm)) at every finite horizon. Each player predicts the deviation gains, then uses these predictions to update a row-stochastic transition matrix, and plays its stationary distribution. The proof combines a potential argument exploiting stationarity with a two-scale higher-order prediction analysis, using rooted-tree representations to handle the nonlinear dependence of deviation gains on the stationary distributions. An adversarially robust variant, obtained through a generic common-prefix switching wrapper, preserves the self-play bound up to a universal constant and guarantees individual swap regret at most 7 sqrt m T m in the adversarial setting.
Sources
- Constant regret in general games via higher-order optimism
- Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games
- Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games
- Near-Optimal No-Regret Learning in General Games
- Near-Optimal No-Regret Learning Dynamics for General Convex Games
- Comparator-Adaptive $\Phi$-Regret: Improved Bounds, Simpler Algorithms, and Applications to Games
- Constant Individual Regret in General Games
- Cautious Optimism: A Meta-Algorithm for Near-Constant Regret in General Games
- Fast Convergence of Regularized Learning in Games
- Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularization
- Scale-Invariant Fast Convergence in Games
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