Constant Swap Regret in General-Sum Games via Two-Scale Higher-Order Optimism

arXiv:2609.16751 · cs.GT, cs.LG · Submitted 2026-09-15 · Read on arXiv

cs.GT, cs.LG

Submitted: 2026-09-15

Updated: 2026-09-19

License: http://creativecommons.org/licenses/by-nc-nd/4.0/

The gist: We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon

Terminology

Abstract

We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon T. With n players and at most m actions each, the individual swap regret of every player is O(sqrt n m m 5/2(nm)) at every finite horizon. Each player predicts the deviation gains, then uses these predictions to update a row-stochastic transition matrix, and plays its stationary distribution. The proof combines a potential argument exploiting stationarity with a two-scale higher-order prediction analysis, using rooted-tree representations to handle the nonlinear dependence of deviation gains on the stationary distributions. An adversarially robust variant, obtained through a generic common-prefix switching wrapper, preserves the self-play bound up to a universal constant and guarantees individual swap regret at most 7 sqrt m T m in the adversarial setting.

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