Spook the Machine: Gamified Exploration of Human Imagination of Machine Fear
cs.HC, cs.AI
Submitted: 2026-09-14
Updated: 2026-09-14
Comments: To appear in the Proceedings of the 14th International Conference on Affective Computing and Intelligent Interaction (ACII 2026)
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- Artificial Emotion: A Survey of Theories and Debates on Realising Emotion in Artificial Intelligence
- GPT-4o System Card
Related papers
- EduGage: A Multimodal Dataset and Benchmark for Sensor-Based Momentary Assessment of Engagement in Self-Guided Video Learning
- EvoDesign: Agentic Editable Diagram Creation via Design Expertise Evolution
- HAGI++: Head-Assisted Gaze Imputation and Generation
- Linking Behaviour and Perception to Evaluate Meaningful Human Control over Partially Automated Driving
- Review of Explainable Decision Support and Adaptive Human-Machine Interfaces for Automation Transparency in Maritime Autonomous Surface Ships
- Towards Cognitive Process-Aware Proactive Writing Support