GLARE: Generative Learning via Adversarial Reward Estimation For Social Dynamics Forecasting

arXiv:2609.12165 · cs.AI · Submitted 2026-09-10 · Read on arXiv

cs.AI

Submitted: 2026-09-10

Updated: 2026-09-10

License: http://creativecommons.org/licenses/by/4.0/

The gist: Meeting continuation requires tracking the agenda, speaker roles, participant intentions, and disagreement across long multi-party discussions.

Terminology

Abstract

Meeting continuation requires tracking the agenda, speaker roles, participant intentions, and disagreement across long multi-party discussions. We introduce the Meeting Dynamic Forecasting Benchmark (MDFB), constructed from 2,207 real-world meetings and 24,794 future-facing queries. Given a transcript prefix and an active question, a model generates a plausible multi-turn continuation in one call. We evaluate utility---progress toward the question---and human-likeness---plausible conversational flow and role consistency---without requiring exact reproduction of the observed future. We further present GLARE, an adaptation of adversarial imitation learning to conditional language generation. A discriminator ranks the observed continuation above samples from the current actor, and its score supplies a KL-regularized policy reward; retraining on current-policy negatives allows the reward landscape to evolve with the actor. GLARE attains average human-evaluated win rates of 0.66 on utility and 0.70 on human-likeness, outperforming SFT and SPIN while remaining below the observed human continuation. We also demonstrate MDFB as a social reasoning arena for comparing general-purpose models, including closed-source systems, through reference-assisted judgments. Together, these studies illustrate the benchmark's use for both task-specific learning and output-based evaluation of meeting behavior.

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