VOIM: Training-Free Open-Vocabulary 3D Instance Mapping for RGB-D and Monocular SLAM
cs.CV, cs.AI
Submitted: 2026-09-01
Updated: 2026-09-01
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: We present Voxel-Grounded Online Instance Manager (VOIM), a training-free voxel-grounded instance manager that builds open-vocabulary 3D instance maps from RGB-D or from monocular RGB alone, a regime
Terminology
Abstract
We present Voxel-Grounded Online Instance Manager (VOIM), a training-free voxel-grounded instance manager that builds open-vocabulary 3D instance maps from RGB-D or from monocular RGB alone, a regime no prior training-free system addresses. Online systems typically segment object instances and label them at first detection, committing when evidence is weakest. VOIM instead defers label and instance decisions until soft evidence from unmodified, off-the-shelf perception has accumulated per voxel across views. We show that the mapping stage, rather than the particular perception models, carries the result: across four perception configurations on ScanNet++, varying the region descriptor, the detector label prior and the mask source, the map exceeds the strongest online RGB-D system, OVO-SLAM, by between 4.8 and 11.7 mIoU. Perception is not neutral, and substituting that baseline's own descriptor family costs 4.1 of the margin, yet the baseline carries the marginally better 2D descriptor (33.7 vs. 31.5 mIoU over three scenes) and still realizes the weaker map. Under a like-for-like protocol VOIM reaches 44.07 mIoU on ScanNet++ against 32.37, winning all ten scenes and both aggregations (pooled 33.31 vs. 25.97), and the same system runs unchanged to fully monocular RGB, matching that baseline pooled on Replica (27.80 vs. 27.50). The advantage is regime-specific: under Replica's all-classes scoring, matched inputs give a split result, 28.60 vs. 27.50 pooled against 24.59 vs. 30.11 on the per-scene mean. Room scale is label-limited and building scale drift-limited. Labeling does not run in real time, dominated by per-class detection over the full vocabulary. The maps export occupancy grids and resolve free-form queries to object instances.
Sources
- OpenScene: 3D Scene Understanding with Open Vocabularies
- ConceptFusion: Open-set Multimodal 3D Mapping
- LERF: Language Embedded Radiance Fields
- Open-Vocabulary Online Semantic Mapping for SLAM
- Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation
- Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection
- SAM 2: Segment Anything in Images and Videos
- TextRegion: Text-Aligned Region Tokens from Frozen Image-Text Models
- Perception Encoder: The best visual embeddings are not at the output of the network
- Grounding Image Matching in 3D with MASt3R
- MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
- VGGT: Visual Geometry Grounded Transformer
- VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold
- Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidance
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