HoopMind: A Real-Time Neural Game-Tree System for Opponent-Aware Possession Planning
cs.LG, cs.AI, cs.HC
Submitted: 2026-08-30
Updated: 2026-08-30
Comments: 5 pages, 5 figures, 2 tables, 2 algorithms. Submitted to the IEEE ICDM 2026 Teen Research Symposium. Code and live demo: https://github.com/sujo666/hoopmind
Code: https://github.com/sujo666/hoopmind
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
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