GameWAM: A World Action Model for Video Games
cs.AI, cs.CV, cs.LG
Submitted: 2026-08-25
Updated: 2026-09-10
Project page: https://yunncheng.github.io/GameWAM
Terminology
Sources
- RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
- MineStudio: A Streamlined Package for Minecraft AI Agent Development
- MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
- MineRL: A Large-Scale Dataset of Minecraft Demonstrations
- Dream to Control: Learning Behaviors by Latent Imagination
- Mastering Atari with Discrete World Models
- Scaling Instructable Agents Across Many Simulated Worlds
- Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
- Phenaki: Variable Length Video Generation From Open Domain Textual Description
- Voyager: An Open-Ended Embodied Agent with Large Language Models
- When to Trust Imagination: Adaptive Action Execution for World Action Models
- Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents
- World Action Models are Zero-shot Policies
- Fast-WAM: Do World Action Models Need Test-time Future Imagination?
- Matrix-Game: Interactive World Foundation Model
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