Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models
cs.AI
Submitted: 2026-08-26
Updated: 2026-08-26
Code: https://github.com/LanceZPF/cardinal-preview
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- Cosmos 3: Omnimodal World Models for Physical AI
- Chameleon: Mixed-Modal Early-Fusion Foundation Models
- Janus-Pro: Unified Multimodal Understanding and Generation with Data and Model Scaling
- Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
- LoL: Longer than Longer, Scaling Video Generation to Hour
- D4RL: Datasets for Deep Data-Driven Reinforcement Learning
- 3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
- Agent2World: Learning to Generate Symbolic World Models via Adaptive Multi-Agent Feedback
- A Survey on Large Language Model-Based Game Agents
- GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection
- Unity: A General Platform for Intelligent Agents
- WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis
- Point-E: A System for Generating 3D Point Clouds from Complex Prompts
- GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
- Seedance 2.0: Advancing Video Generation for World Complexity
- Distilling Game Code World Model Generation into Lightweight Large Language Models
- Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning
- Towards Accurate Generative Models of Video: A New Metric & Challenges
- Aletheia: What Makes RLVR For Code Verifiers Tick?
- Video models are zero-shot learners and reasoners
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