GTA-RAG: Graph-Trajectory-Augmented Reinforcement Learning for Multi-Turn Retrieval-Augmented Reasoning
cs.CL, cs.LG
Submitted: 2026-08-23
Updated: 2026-08-30
Code: https://github.com/cjcj46262/GTA-RAG
Terminology
Sources
- LightRAG: Simple and Fast Retrieval-Augmented Generation
- Qwen2.5-Coder Technical Report
- From Local to Global: A Graph RAG Approach to Query-Focused Summarization
- Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning
- DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning
- RouteRAG: Efficient Retrieval-Augmented Generation from Text and Graph via Reinforcement Learning
- Scaling LLM Multi-turn RL with End-to-end Summarization-based Context Management
- Graph-R1: Towards Agentic GraphRAG Framework via End-to-end Reinforcement Learning
- DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models
- R1-Searcher: Incentivizing the Search Capability in LLMs via Reinforcement Learning
- Efficient and Transferable Agentic Knowledge Graph RAG via Reinforcement Learning
- Q-RAG: Long Context Multi-step Retrieval via Value-based Embedder Training
- When to use Graphs in RAG: A Comprehensive Analysis for Graph Retrieval-Augmented Generation
- NodeRAG: Structuring Graph-based RAG with Heterogeneous Nodes
- A Survey of Graph Retrieval-Augmented Generation for Customized Large Language Models
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