Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
cs.CV, cs.RO
Submitted: 2026-07-14
Updated: 2026-09-27
Terminology
Sources
- Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization
- ConceptFusion: Open-set Multimodal 3D Mapping
- RAG-3DSG: Enhancing 3D Scene Graphs with Re-Shot Guided Retrieval-Augmented Generation
- FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand
- Bayesian Fields: Task-driven Open-Set Semantic Gaussian Splatting
- MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning
- Articulated 3D Scene Graphs for Open-World Mobile Manipulation
- CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation
- PSG-Nav: Probabilistic Scene Graph Navigation via Multiverse Decision Making
- Exploring Bottlenecks in VLM-LLM Navigation: How 3D Scene Understanding Capability Impacts Zero-Shot VLN
- Relationship-Aware Hierarchical 3D Scene Graph for Task Reasoning
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