Multi-Faceted Interactivity Alignment in Full-Duplex Speech Models
cs.CL, eess.AS
Submitted: 2026-06-09
Updated: 2026-08-28
Comments: Accepted to EMNLP 2026 Main Conference
Code: https://github.com/NVIDIA/personaplexhttps:
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: Full-duplex spoken dialogue models can listen and speak simultaneously, making them a promising architecture for natural conversation.
Terminology
Abstract
Full-duplex spoken dialogue models can listen and speak simultaneously, making them a promising architecture for natural conversation. However, current models are trained solely with supervised learning through token-level likelihood maximization, which does not directly optimize interaction-level behaviors, causing interactivity issues such as excessive silence and ill-timed turn-taking. Recent work has applied reinforcement learning (RL) to improve interactivity, but existing methods address only a limited set of interactive behaviors in their rewards. In this work, we propose a post-training alignment method that comprehensively improves the interactivity of full-duplex spoken dialogue models through RL. We address the four canonical axes of interactivity: pause handling, turn-taking, backchanneling, and user interruption. For each axis, we extract short audio segments from human conversation corpora and optimize the model with axis-specific reward functions. An extra LLM-based reward for response quality prevents semantic degradation. We apply our method to two open-source models, Moshi and PersonaPlex, demonstrating consistent improvements in interactivity on both offline evaluation with pre-recorded audio and real-time multi-turn dialogue evaluation.
Sources
- Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset
- On The Landscape of Spoken Language Models: A Comprehensive Survey
- Optimizing Conversational Quality in Spoken Dialogue Systems with Reinforcement Learning from AI Feedback
- MinMo: A Multimodal Large Language Model for Seamless Voice Interaction
- WavAlign: Enhancing Intelligence and Expressiveness in Spoken Dialogue Models via Adaptive Hybrid Post-Training
- ASPIRin: Action Space Projection for Interactivity-Optimized Reinforcement Learning in Full-Duplex Speech Language Models
- Dual-Axis Generative Reward Model Toward Semantic and Turn-taking Robustness in Interactive Spoken Dialogue Models
- WavChat: A Survey of Spoken Dialogue Models
- Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities
- WavReward: Spoken Dialogue Models With Generalist Reward Evaluators
- FlexDuo: A Pluggable System for Enabling Full-Duplex Capabilities in Speech Dialogue Systems
- Moshi: a speech-text foundation model for real-time dialogue
- Full-Duplex-Bench-v2: A Multi-Turn Evaluation Framework for Duplex Dialogue Systems with an Automated Examiner
- Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities
- VITA: Towards Open-Source Interactive Omni Multimodal LLM
- FLEXI: Benchmarking Full-duplex Human-LLM Speech Interaction
- GDPO: Group reward-Decoupled Normalization Policy Optimization for Multi-reward RL Optimization
- Voila: Voice-Language Foundation Models for Real-Time Autonomous Interaction and Voice Role-Play
- GPT-4 Technical Report
- PersonaPlex: Voice and Role Control for Full Duplex Conversational Speech Models
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