SkyNet: Belief-Aware Planning for Partially-Observable Stochastic Games
cs.AI
Submitted: 2026-03-29
Updated: 2026-03-29
Journal ref: Artificial Neural Networks and Machine Learning - ICANN 2026, Lecture Notes in Computer Science 17093, 101-113 (2027)
DOI: 10.1007/978-3-032-38404-1_9
License: http://creativecommons.org/licenses/by-sa/4.0/
The gist: In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo
Terminology
Abstract
In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively little work has extended MuZero to partially observable, stochastic, multi-player environments, where agents must act under uncertainty about hidden state. Such settings arise not only in card games but in domains such as autonomous negotiation, financial trading, and multi-agent robotics. In the absence of explicit belief modeling, MuZero's latent encoding has no dedicated mechanism for representing uncertainty over unobserved variables. To address this, we introduce SkyNet (Belief-Aware MuZero), which adds ego-conditioned auxiliary heads for winner prediction and rank estimation to the standard MuZero architecture. These objectives encourage the latent state to retain information predictive of outcomes under partial observability, without requiring explicit belief-state tracking or changes to the search algorithm. We evaluate SkyNet on Skyjo, a partially observable, non-zero-sum, stochastic card game, using a decision-granularity environment, transformer-based encoding, and a curriculum of heuristic opponents with self-play. In 1000-game head-to-head evaluations at matched checkpoints, SkyNet achieves a 75.3% peak win rate against the baseline (+194 Elo, p < 10-50). SkyNet also outperforms the baseline against heuristic opponents (0.720 vs. 0.466 win rate). Critically, the belief-aware model initially underperforms the baseline but decisively surpasses it once training throughput is sufficient, suggesting that belief-aware auxiliary supervision improves learned representations under partial observability, but only given adequate data flow.
Sources
- BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximations
- OpenSpiel: A Framework for Reinforcement Learning in Games
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