The Role of Initialization in 3D Gaussian Splatting
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Introduction to the show: ident: AI Radio. Generated commentary on the latest Artificial Intelligence papers.
Tom: Today's paper: "The Role of Initialization in 3D Gaussian Splatting".
Jane: 3D Gaussian Splatting (3DGS) has become a method of choice for photo-realistic novel view synthesis due to its efficiency and compelling visual quality,
Tom: First, who's behind it and why it matters.
Title and authors: Tom: So we're diving into "The Role of Initialization in three dee Gaussian Splatting," which is a paper that really digs into how we start training these pretty amazing three dee representations <ref:2603.20714#pg0,The Role of Initialization in 3D Gaussian Splatting>. Jane, can you give us the high-level idea of what this paper is actually tackling?
Jane: Absolutely, Tom. This paper focuses on a specific question: how the initial setup of those three dee Gaussians affects the final quality and geometric accuracy when we use different ways to fill in the scene data <ref:2603.20714#pg0>. Basically, they are systematically studying how starting out with different kinds of initial information changes what happens during the entire training process for three dee Gaussian Splatting (three deeGS) <ref:2603.20714#pg0>.
Lu: It's fascinating because it moves past just tweaking densification methods in isolation and looks at the whole pipeline, starting from different seeds. This is really important for understanding how the AI learns to represent complex scenes from limited input data <ref:2603.20714#pg1>.
Meng: From an engineering standpoint, I'm curious about what they call "dense initialization" versus sparse initialization. Does that mean we are talking about starting with a lot of initial points, or something else? We need to understand the practical implications for our training pipeline.
Lalam: The paper suggests that dense initialization doesn't always lead to visual improvements when combined with strong densification techniques, but it can actually help in generalizing to views that weren't seen during training and substantially boost geometric consistency <ref:2603.20714#pg0>. That sounds like a significant cultural shift for how we approach scene reconstruction.
Tom: That’s interesting, Lalam. So the core message seems to be that dense initialization isn't a guaranteed quality booster when paired with aggressive densification, but it plays a bigger role in handling novel viewpoints and making the resulting geometry more stable <ref:2603.20714#pg0>. Jane, can you clarify what they mean by geometric consistency?
Jane: Geometric consistency means that the three dee shape they create is more reliable and less likely to have those weird, locally inaccurate spots we sometimes see in reconstructions when the supervision isn't perfect <ref:2603.20714#pg1>. It’s about getting the underlying structure of the scene right, not just making the pretty pictures look good for a few training angles.
Lu: I see how that ties into their mention of initialization methods like Structure-from-Motion point clouds being the "de-facto standard approach" <ref:2603.20714#pg2>. They are using this sparse starting point as a baseline and then testing how various densification strategies interact with it <ref:2603.20714#pg0>.
Meng: When they talk about the different densification strategies, like Adaptive Density Control or RevDGS, I wonder how much computational overhead those extra steps add to the actual training time we're looking at for a production system.
Lalam: It seems that even when we add complexity to the densification part of our AI pipeline, if we start with a good initialization, it prevents us from getting stuck in poor local optimization states <ref:2603.20714#pg0>. That resilience is something I think will be really valuable for making our models more robust across different deployment scenarios.
Title and authors: Tom: Exactly! So they are showing that the way we choose to start building the scene representation matters as much as how aggressively we try to fill in the gaps later on <ref:2603.20714#pg0>. Which brings us to what they suggest for future work, which is where things get really exciting.
Jane: They are pointing toward incorporating those initialization pipelines directly into the core training process rather than treating them as separate pre-steps <ref:2603.20714#pg2>. This suggests a more integrated way of thinking about scene representation learning overall.
Lu: I think the focus on initial scales of Gaussians having a large effect on novel view synthesis performance, even if inconsistent across different setups, points toward how we should tune our initial parameter settings more carefully <ref:2603.20714#pg1>. That’s a very detailed lever they are pulling.
Meng: So for practical application, this means we might need to develop better ways to select the right initialization method based on the specific dataset constraints before we even start training <ref:2603.20714#pg0>. It's about being smarter about our starting assumptions.
Lalam: I think it speaks to a deeper cultural shift where we stop treating initialization as just a preliminary step and start seeing it as an active part of the model's learning strategy <ref:2603.20714#pg0>. This kind of systematic study helps us build trust in our scene reconstruction outputs more reliably.
Tom: Right, so to wrap up this segment on "The Role of Initialization in three dee Gaussian Splatting," the main implication is that dense initialization isn't a magic fix for everything when densification is strong, but it absolutely helps with generalization to new views and makes the scene geometry much more stable <ref:2603.20714#pg0>. What we learned here about initialization effects sets us up perfectly for what they suggest next regarding how to actually integrate these priors into the training flow.
Jane: And that leads us right into their recommendations, which suggest incorporating those initialization pipelines as a core component of future methods <ref:2603.20714#pg2>. It sounds like they want us to move toward a more unified approach where initialization and densification work together seamlessly.
Lu: I’m particularly interested in how they suggest using methods like Monocular Depth or feed-forward three deeGS predictions when we need to reconstruct scenes from views far outside the training set <ref:2603.20714#pg1>. That’s a direct path for handling real-world, off-trajectory data.
Meng: From my side, I'm thinking about how this affects our geometry extraction pipelines for things like reflective surfaces or transparent objects, where standard initialization often fails <ref:2603.20714#pg1>. This paper suggests using methods that actively offset depth predictions to get better positioning for those tricky areas.
Lalam: That sounds like the kind of foundational work that could fundamentally improve how we build AI systems capable of handling complex, real-world environments more accurately <ref:2603.20714#pg0>. It shows us a path toward building representations that are inherently more robust to the noise and sparsity we see in real data.
Title and authors: Tom: That’s a huge picture, Lalam. So we've seen how initialization choice influences the outcome of dense training, and now we're looking at ways to make that initial selection smarter based on what kind of scene or view generalization we need <ref:2603.20714#pg0>. This moves us from just "what works" to "what works best for this specific task."
Jane: And that’s the essence of their conclusion: realizing that prior work has often kept initialization and densification in isolation, and this study aims to close that gap by showing their interaction <ref:2603.20714#pg1>. It really highlights the value of understanding these relationships for building better AI representations.
Lu: I think the potential impact here is significant because it gives us concrete guidance on how to structure our entire three dee scene reconstruction pipeline, moving beyond just applying a fixed algorithm <ref:2603.20714#pg2>. It's about designing a system that adapts its starting assumptions based on the data it receives.
Meng: I think for practical engineering, the ability to leverage dense initialization to mitigate geometrically inaccurate local minima when we use SfM as a base is something we can definitely build into our iterative refinement steps <ref:2603.20714#pg1>. That would mean faster convergence on better results in many real-world scenarios.
Lalam: I feel like this paper contributes to making the AI culture more rigorous, pushing us past simply implementing the latest dense technique and instead demanding a deeper understanding of how initialization parameters shape the entire learning process <ref:2603.20714#pg0>. It elevates our standards for scene fidelity.
Tom: So we’ve covered a lot about how starting points matter, from sparse SfM clouds to more complex neural predictions, and I think the main takeaway for everyone listening is that thoughtful initialization design is key to unlocking better generalization in three deeGS <ref:2603.20714#pg0>.
Jane: It's a solid foundation for anyone working on novel view synthesis who wants to ensure their scene representations are not just visually appealing but also geometrically sound across different viewing conditions <ref:2603.20714#pg1>.
Lu: And I think the future direction they lay out regarding integrating initialization into the training process is where the real creativity lies for expanding what three deeGS can do <ref:2603.20714#pg2>.
Meng: For me, it means we should be designing our systems with modularity in mind, allowing us to swap out initialization strategies based on whether we are targeting a constrained or an unconstrained scene <ref:2603.20714#pg0>.
Lalam: I think the long-term impact is that this type of systematic investigation will help us create AI systems that are far more reliable when deployed in unpredictable, real-world visual environments <ref:2603.20714#pg0>.
Tom: Fantastic discussion today on "The Role of Initialization in three dee Gaussian Splatting <ref:2603.20714#pg0,The Role of Initialization in 3D Gaussian Splatting>." We’ve seen how the choice of starting point dictates the final scene quality and generalization capability of these methods <ref:2603.20714#pg0>. Thanks to Jane, Lu, Meng, and Lalam for joining us on this deep dive into the research.
The paper's summary: Tom: So, we're diving into how starting out affects the entire training process for three dee Gaussian Splatting, which is what this paper is really about <ref:2603.20714#pg0>. Jane, can you give us a simple summary of the main finding they presented?
Jane: Sure, Tom. The core idea is that the way we initialize those initial three dee Gaussians makes a big difference in how well the final scene looks and how accurate its underlying geometry is <ref:2603.20714#pg1>. They found that just having lots of starting points doesn't automatically make things look better when you use strong densification methods <ref:2603.20714#pg0>.
Lu: I’m really interested in the nuance they found, because it seems to be a trade-off between visual quality and geometric reliability <ref:2603.20714#pg1>. It suggests that dense initialization doesn't always boost Novel View Synthesis performance on scenes that are already well-constrained, but it’s really useful for generalizing those representations to views the model hasn't seen before <ref:2603.20714#pg0>.
Meng: That generalization aspect is what catches my eye from an engineering standpoint; if we can get a model to reliably handle off-trajectory views, that opens up so many possibilities for deploying these reconstructions in unpredictable real-world environments <ref:2603.20714#pg1>.
Lalam: From the perspective of our AI culture, this paper pushes us to stop treating initialization as just a preliminary step and start seeing it as an active part of the learning strategy itself <ref:2603.20714#pg0>. It raises the standard for how we design these systems by demanding a deeper understanding of how starting assumptions shape the entire learning process.
Tom: Exactly! So, to put it plainly, dense initialization isn't a magic fix when you stack strong densification techniques, but it significantly helps when you need those models to be flexible and accurate in new viewing conditions <ref:2603.20714#pg0>. Jane, how does this impact the practical side of things for us?
Jane: Practically, it means we can design our pipelines to select the right initialization method based on what kind of scene or view generalization we need before we even start training <ref:2603.20714#pg0>. It’s about being smarter about our starting assumptions, which should lead to more reliable reconstructions in production settings.
Lu: And I think the researchers are pointing toward integrating those initialization pipelines directly into the core training process instead of treating them as a separate pre-step <ref:2603.20714#pg2>. That’s a much more unified way to think about scene representation learning overall, and that's where the real creative potential is right now.
Meng: I see how that integrated approach could help us design systems with modularity in mind, allowing us to swap out initialization strategies based on whether we are targeting a constrained or an unconstrained scene <ref:2603.20714#pg0>. That flexibility would be really valuable for our engineers.
Lalam: I think the long-term impact is that this kind of systematic investigation will help us create AI systems that are far more reliable when deployed in unpredictable, real-world visual environments <ref:2603.20714#pg0>. It's about building trust in our scene reconstruction outputs by making them inherently more robust to the noise we see in real data.
Tom: Fantastic discussion today on "The Role of Initialization in three dee Gaussian Splatting." We’ve seen how the choice of starting point dictates the final scene quality and generalization capability of these methods <ref:2603.20714#pg0>. What we learned here about initialization effects sets us up perfectly for what they suggest next regarding how to actually integrate these priors into the training flow.
The paper's improvements: Tom: So, we've talked about how initialization choice dictates the final quality of three dee Gaussian Splatting, which is what this paper is all about <ref:2603.20714#pg0>. Now, let's talk about what they suggest for future work and how they want to improve the field.
Jane: They are really pushing for us to move away from treating initialization and densification as separate steps and instead incorporating those initialization pipelines directly into the core training process <ref:2603.20714#pg2>. It’s about building a more unified approach where these two concepts work together seamlessly, which is a really smart direction.
Lu: I think the focus on initial scales of Gaussians having such a large effect on novel view synthesis performance, even if inconsistent across different setups, points toward how we should tune our initial parameter settings much more carefully <ref:2603.20714#pg1>. That’s a very detailed lever they are pulling that could unlock new levels of scene complexity.
Meng: For practical application, this means we should be designing systems with modularity in mind, allowing us to swap out initialization strategies based on whether we are targeting a constrained or an unconstrained scene <ref:2603.20714#pg0>. That flexibility would be really valuable for our engineers as we move toward diverse deployment scenarios.
Lalam: I think the long-term impact is that this kind of systematic investigation will help us create AI systems that are far more reliable when deployed in unpredictable, real-world visual environments <ref:2603.20714#pg0>. It’s about making our reconstructions inherently more robust to the noise we see in real data and ensuring better fidelity across different viewing conditions.
Tom: That's a huge picture, Lalam. So, they're suggesting that future work should focus on that unified training process, giving us a blueprint for how to structure our entire pipeline <ref:2603.20714#pg2>. Jane, what do you think the immediate next step should be for researchers looking at this?
Jane: I think the immediate next step is developing better ways to select those initialization methods based on the specific data we're working with before we even start training <ref:2603.20714#pg0>. It’s about making our starting assumptions smarter and more tailored to the task at hand.
Lu: And I think for me, it means exploring how to use methods like Monocular Depth or feed-forward three deeGS predictions when we need to reconstruct scenes from views far outside the training set <ref:2603.20714#pg1>. That’s a direct path for handling real-world, off-trajectory data in a way that's physically grounded.
Meng: From my side, I'm thinking about how this helps us handle complex scenes like reflective surfaces or transparent objects where standard initialization often fails <ref:2603.20714#pg1>. If we can use those methods to actively offset depth predictions, that would be a huge win for our geometry extraction pipelines.
Lalam: That sounds like the kind of foundational work that could fundamentally improve how we build AI systems capable of handling complex, real-world environments more accurately <ref:2603.20714#pg0>. It shows us a path toward building representations that are inherently more robust to the noise and sparsity we see in real data.
Tom: So, we've seen how initialization choice influences the outcome of dense training, and now we're looking at ways to make that initial selection smarter based on what kind of scene or view generalization we need <ref:2603.20714#pg0>. This moves us from just "what works" to "what works best for this specific task."
Conclusion: Tom: So, to wrap up our discussion on "The Role of Initialization in three dee Gaussian Splatting," we’ve seen that starting points are actually crucial for how well these representations perform and generalize <ref:2603.20714#pg0>. Jane, can you give us the final word on what this means for the field?
Jane: It really boils down to understanding that a scene representation isn't just about the densification part; it’s fundamentally shaped by how we begin building those initial Gaussians <ref:2603.20714#pg1>. This paper shows us that making smart choices at the start leads to much more stable and accurate representations overall.
Lu: I think the major implication is that we need to shift our thinking toward an integrated training pipeline, where initialization isn't just a setup phase but an active component of learning <ref:2603.20714#pg2>. That opens up some really creative avenues for how we structure entire reconstruction workflows.
Meng: From my side, this gives us concrete guidance on how to design systems that are modular enough to swap out initialization strategies based on the specific data constraints we encounter <ref:2603.20714#pg0>. That flexibility is what makes it viable for production engineering.
Lalam: I think the most impactful vision here is seeing a path toward building AI systems that are inherently more robust when deployed in unpredictable, real-world visual environments <ref:2603.20714#pg0>. This kind of work elevates our culture by demanding we build representations that are not just visually pleasing but geometrically sound across all viewing conditions.
Tom: That’s a solid summary, Lalam. So, to reiterate the main message, "The Role of Initialization in three dee Gaussian Splatting" shows us that thoughtful initialization design is key to unlocking better generalization in three deeGS <ref:2603.20714#pg0>. Jane, what's next on our schedule?
Jane: We’re moving on now to look at how these principles can be applied to other generative models that rely heavily on initial parameter settings. It’s a big topic for the next segment.
Lu: I’m looking forward to hearing about those applications, especially seeing how we can use this initialization knowledge across different modalities, not just three dee scenes.
Meng: I hope we get some insights into the computational efficiency of these new initialization strategies, because speed still matters in our engineering world.
Lalam: I’m eager to hear how this research can inspire a more robust and reliable cultural standard for how we build and deploy complex generative AI systems.
Czech Technical University in Prague
cs.CV
Submitted: 2026-03-21
Updated: 2026-10-07
Comments: Accepted to ACCV 2026. Sources available at https://github.com/deivse/ivd_splat
Code: https://github.com/OpsiClear/DepthDensifier
License: http://creativecommons.org/licenses/by/4.0/
Importance score: 74/100
The gist: 3D Gaussian Splatting (3DGS) has become a method of choice for photo-realistic novel view synthesis due to its efficiency and compelling visual quality, and this work systematically studies how
Key concepts
- Initialization Methods
- These are different ways to create the starting 3D representation for 3DGS. The paper tests methods ranging from standard Structure-from-Motion (SfM) point clouds to complex monocular depth predictions and specialized feed-forward reconstructions like Depth Anything 3 (DA3).
- Densification Strategies
- These are techniques used during the training process to add more detail or Gaussians to the scene representation. The study compares five distinct methods, including Adaptive Density Control (ADC), MCMC sampling, and methods that prioritize splitting edges or redistributing photometric errors.
- Generalization vs. Consistency
- Generalization refers to how well the 3DGS model performs on views it hasn't seen during training. Geometric consistency refers to the accuracy of the scene's structure, like correct object shapes and relative positions, regardless of view. The paper finds dense initialization helps generalization and geometric consistency.
- Off-Trajectory Views
- These are novel viewpoints that differ significantly from the views used when training the model. Evaluating performance on these views tests how well the 3DGS representation can accurately synthesize new perspectives, which is a key measure of its realism.
Terminology
Summary
3D Gaussian Splatting (3DGS) has become a method of choice for photo-realistic novel view synthesis due to its efficiency and compelling visual quality, and this work systematically studies how initialization affects 3DGS performance and geometric quality across various densification strategies. The gist is that dense initialization does not lead to consistent visual improvements when paired with strong densification, but it can significantly improve generalization to off-trajectory views and substantially enhance the geometric consistency of the scene representation.
Initialization Methods Studied
The paper evaluates several initialization methods to understand their impact on 3DGS training. These include:
-
Structure-from-Motion (SfM) point clouds, which is the
de-facto standard approach.
-
Precise laser scans, used as a high-precision baseline.
-
EDGS [25], which creates initial Gaussians by triangulating correspondences across image pairs predicted by a dense feature matching network. The authors note that their implementation differs from the published paper in its lack of higher-order SH initialization but still shows moderate improvement when scales are increased.
-
Monocular depth predictions, implemented via
Monodepth
orM.D.,
which involves invoking a depth predictor (like Metric3Dv2) for each image, aligning predicted maps to the SfM point cloud using LORANSAC, and employing a post-alignment approach to compute corrected depths. -
Depth Anything 3 (DA3), used for feed-forward 3D reconstruction, which can be used to evaluate the effect of providing better initial values for all parameters, not just positions and colors (referred to as
DA3GS
).
Densification Strategies Compared
The study compares initialization across five densification strategies:
-
Adaptive Density Control (ADC) heuristics, with AbsGS [54] used as a baseline that
mitigates the blurriness issue
compared to 3DGS ADC [22]. -
3DGS MCMC [23], which adds
stochastic exploration and probabilistic sampling to the optimization process.
-
IDHFR (ImprovedGS) by Deng et al. [11], which
prioritizes splitting Gaussians that contribute to edges in images, introduces additional opacity resets to improve pruning, among other adjustments.
-
RevDGS by Bulò et al. [42], which uses a different densification signal—
pixel-wise photometric errors redistributed to Gaussians in proportion to their contributions to the rendered image.
-
Densification disabled (
No D.
).
Evaluation Protocol and Datasets
The evaluation protocol is designed for a fair comparison,
testing all initialization and densification strategies within the same 3DGS implementation using identical hyperparameters. The geometric accuracy of both initializations and final trained scenes is assessed against laser scan ground truth (GT) data using F1 scores, precision, and recall with an inlier threshold of 0.05m. Datasets used include:
** ScanNet++ (DSLR captures), which is used for both default splits and ontrajectory
splits to evaluate generalization.**
(ETH3D), representative of under-constrained training as it contains only around 10-50 images per scene.
(MipNerf360) and Tanks&Temples, widely used for 3DGS evaluation.
Key Findings on Performance and Geometry
The research yielded two main insights:
-
For novel view synthesis (NVS),
dense initialization does not lead to significant improvements on well-constrained scenes,
but itcan actually decrease quality in some cases.
However, dense initializationcan help in generalization to off-trajectory views and significantly improves geometric consistency of the scene representation.
-
When initialized with SfM, densification strategies that achieve the best NVS performance often do so
at the expense of geometric accuracy,
butdense initialization helps mitigate this issue,
helping to avoidgeometrically inaccurate local minima.
Specific Observations on Initialization Effects
** The effect of initialization size is greatest on ETH3D, where larger initialization likely limits overfitting to the limited number of training views.**
** Dense initialization provides a valuable prior that is beneficial to NVS generalization and geometric accuracy.**
** The GS head in DA3GS actively utilizes its ability to offset depths predicted by the main model to provide point positions more suited for 3DGS,
suggesting it prioritizes recall (scene coverage) at the cost of precision.**
** The initial scale of the Gaussians has by far the largest effect on NVS performance, though results are inconsistent across densification strategies and datasets.
**
Recommendations for Future Work
The authors recommend two key directions:
Improvements for AI systems
As a fastidious and diligent researcher, I have analyzed the provided paper, The Role of Initialization in 3D Gaussian Splatting,
which systematically investigates how initialization methods impact Novel View Synthesis (NVS) performance and geometric quality in 3D Gaussian Splatting (3DGS).
Based on the findings, here are specific improvements for AI systems leveraging this research:
)
The improved AI system can perform the following specific functions:
-
Improvements in NVS Generalization to Off-Trajectory Views:
-
Enhanced Geometric Consistency of Scene Representations under Sparse Supervision:
-
Robustness Against Initialization Noise and Sparsity in Real-World Data:
-
Optimized Scene Geometry Extraction Pipelines for Unconstrained Scenes (e.g., reflective/transparent surfaces):
- Improvements in NVS Generalization to Off-Trajectory Views:
The system can be enhanced by adopting initialization strategies proven to help generalize beyond the training camera poses, specifically when paired with strong densification techniques.
-
Specifically, the system should incorporate initialization methods like Monocular Depth (M.D.) or feed-forward 3DGS predictions (DA3GS) when deployed in scenarios where the target view is significantly different from the training views (off-trajectory).
-
The improved system can utilize the insight that dense initialization does not always improve performance on well-constrained scenes, but it significantly helps in generalizing to views dissimilar to training images. This allows for better deployment of 3DGS models in environments with sparse or novel viewpoints without catastrophic quality drops.
- Enhanced Geometric Consistency of Scene Representations under Sparse Supervision:
The system can achieve superior geometric accuracy when the input supervision (photometric loss) is insufficient, by leveraging dense initialization priors.
-
When utilizing SfM as a baseline, the system should pair it with densification strategies that are known to mitigate the geometric inaccuracies introduced by sparse initialization. The paper suggests that dense initialization helps mitigate
geometrically inaccurate local minima
when paired with good densification strategies. -
The improved system can be designed to utilize dense initialization (e.g., from Monodepth or EDGS) as a core component of the training pipeline, ensuring that the optimization process avoids geometrically poor states, leading to more accurate 3D scene representations when ground truth is unavailable for certain surfaces (like reflective/transparent ones).
- Robustness Against Initialization Noise and Sparsity in Real-World Data:
The system can be made significantly more resilient to noise and sparse scene coverage by incorporating initialization methods that are inherently robust.
-
The system should prioritize initialization methods that demonstrate high invariance to noise, such as MCMC or IDHFR densification strategies, which maintain strong performance even when input data is perturbed by Gaussian noise (up to 10% of the scene extent).
-
For real-world deployment where laser scans might be sparse or noisy, the system can adopt hybrid initialization (combining SfM with practical methods) strategically. The research shows this hybrid approach can reduce precision loss while maintaining recall, specifically guiding optimization towards reconstructing areas behind reflective/transparent surfaces that are missing from the ground truth scan.
- Optimized Scene Geometry Extraction Pipelines for Unconstrained Scenes:
The system can be adapted to extract geometry from scenes containing complex features like reflective or transparent surfaces, which often fail standard SfM initialization.
-
The system should prioritize the use of feed-forward 3D reconstruction networks (like DA3GS) when initializing the 3DGS model, as these models are shown to better handle depth prediction errors and align point clouds with scene geometry (as seen in Fig. S2).
-
For tasks requiring geometry extraction from complex scenes, the improved system should utilize initialization methods that actively
offset
depth predictions (like the DA3GS GS head) to provide point positions more consistent with the true scene structure, even if this introduces a trade-off in precision for recall (scene coverage).
Abstract
3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic novel view synthesis (NVS), due to its efficiency and compelling visual quality. 3DGS represents the scene as a set of 3D Gaussians, parameterized by their position, spatial extent, and view-dependent color. Starting from an initial point cloud, 3DGS refines the Gaussians' parameters to reconstruct a set of training images as accurately as possible. Typically, a sparse Structure-from-Motion point cloud is used as initialization. Thus, in order to obtain a full scene representation, 3DGS methods rely on a densification stage. In this paper, we systematically study how initialization affects 3DGS NVS performance and geometric quality, using several densification strategies. We show that dense initialization does not lead to consistent visual improvements when paired with strong densification. Despite that, it helps in generalization to off-trajectory views and significantly improves geometric accuracy of the scenes. Our code is available at https://github.com/deivse/ivd splat.
Sources
- Vision Transformers Need Registers
- An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale
- InstantSplat: Sparse-view Gaussian Splatting in Seconds
- Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting
- Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
- EDGS: Eliminating Densification for Efficient Convergence of 3DGS
- Depth Anything 3: Recovering the Visual Space from Any Views
- HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warping
- Sharp Monocular View Synthesis in Less Than a Second
- Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer
- NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations
- VGGT-$\Omega$
- GDGS: 3D Gaussian Splatting Via Geometry-Guided Initialization And Dynamic Density Control
- gsplat: An Open-Source Library for Gaussian Splatting
- Initialize to Generalize: A Stronger Initialization Pipeline for Sparse-View 3DGS
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