Mixing Makes Markovian Contexts Cheap for Linear Bandits
cs.LG
Submitted: 2026-03-13
Updated: 2026-09-05
License: http://creativecommons.org/licenses/by/4.0/
The gist: Recent work shows that when contexts are drawn i.i.d., linear contextual bandits can be reduced to single-context linear bandits.
Terminology
Abstract
Recent work shows that when contexts are drawn i.i.d., linear contextual bandits can be reduced to single-context linear bandits. This ``contexts are cheap'' perspective is highly advantageous, as it allows for sharper finite-time analyses and leverages mature techniques from the linear bandit literature, such as those for misspecification and adversarial corruption. However, this reduction crucially relies on the independence of contexts and does not extend to settings with temporally correlated (e.g., Markovian) contexts, which arise frequently in practice. Motivated by applications with temporally correlated availability, we extend this perspective to linear bandits with Markovian context processes, where the action set evolves via an exogenous Markov chain. Our main contribution is a reduction that applies under uniform geometric ergodicity. We construct a stationary surrogate action set to solve the problem using a standard linear bandit oracle, employing a delayed-update scheme to control the bias induced by the nonstationary conditional context distributions. We further provide a phased algorithm for unknown stationary distributions that learns the surrogate mapping online. In both settings, we obtain a high-probability worst-case regret bound matching that of the underlying linear bandit oracle in sufficiently fast mixing regimes. We then validate our results on a real-world instance, where we show practical gains over a LinUCB baseline.
Sources
- Top-P Sensor Selection for Target Localization
- An Improved Algorithm for Adversarial Linear Contextual Bandits via Reduction
- Observation-Augmented Contextual Multi-Armed Bandits for Robotic Search and Exploration
- The Restless Hidden Markov Bandit with Linear Rewards and Side Information
- Partially Observable Contextual Bandits with Linear Payoffs
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