NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction
cs.CV
Submitted: 2026-03-12
Updated: 2026-09-25
Terminology
Sources
- SAM 3: Segment Anything with Concepts
- Adam: A Method for Stochastic Optimization
- Embodied Hands: Modeling and Capturing Hands and Bodies Together
- HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
- PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling
- Frequency-Decomposed Avatar Representation for Varying Camera Distances
- Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
- DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
- SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
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