Learning Human-Like Badminton Skills for Humanoid Robots
cs.RO, cs.AI, cs.LG
Submitted: 2026-02-09
Updated: 2026-09-14
Comments: 10 pages, 4 figures
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
- KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills
- ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills
- HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
- VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation
- Visual Imitation Enables Contextual Humanoid Control
- OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
- PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System
- VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation
- HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit
- SMPLOlympics: Sports Environments for Physically Simulated Humanoids
- Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
- Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning
- PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis
- Whole Body Model Predictive Control for Spin-Aware Quadrupedal Table Tennis
- HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning
- Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints
- Robot Parkour Learning
- Track Any Motions under Any Disturbances
- Goal-Conditioned Reinforcement Learning: Problems and Solutions
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