Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualization
cs.HC, cs.AI, cs.CL
Submitted: 2025-12-21
Updated: 2026-09-09
Code: https://github.com/n8n-io/n8n
License: http://creativecommons.org/licenses/by-sa/4.0/
The gist: Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience.
Terminology
Abstract
Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of IN by improvisationally expanding on pre-authored content in response to open-ended player input. However, this extrapolation risks widening the gap between author-envisioned and player-experienced stories, potentially limiting the strength of plot progression and the communication of the author's narrative intent. To bridge the gap, we introduce Elsewise: an authoring tool for LLM-based INs that implements a novel Bundled Storyline concept to enhance author's perception and understanding of the narrative possibility space, allowing authors to explore similarities and differences between possible playthroughs of their IN in terms of open-ended, user-configurable narrative dimensions. A user study (n=12) shows that our approach improves author anticipation of player-experienced narrative, leading to more effective control and exploration of the narrative possibility spaces.
Sources
- Drama Llama: An LLM-Powered Storylets Framework for Authorable Responsiveness in Interactive Narrative
- Are Large Language Models Capable of Generating Human-Level Narratives?
- Story Ribbons: Reimagining Storyline Visualizations with Large Language Models
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