UBCL: A Reinforcement Learning Framework for Controllable and Diverse Player Behaviors
cs.LG
Submitted: 2025-12-11
Updated: 2026-09-10
Comments: Accepted version. Published in IEEE Transactions on Games
Journal ref: IEEE Transactions on Games, early access, 2026
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- Dota 2 with Large Scale Deep Reinforcement Learning
- Adversarial Imitation Learning On Aggregated Data
- Unity: A General Platform for Intelligent Agents
- Proximal Policy Optimization Algorithms
- Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games
- Trust Region Policy Optimization
- Continuous control with deep reinforcement learning
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