EvoState: Closed-Loop Visual State Management for Long-Form Video Generation
summary
The gist
This work introduces an agentic framework designed to overcome identity drift and compounding inconsistencies in long-form video generation by establishing a closed-loop visual-text-memory synergy
In short
EvoState introduces an agentic framework to prevent identity drift and inconsistencies in long video generation. It uses a closed-loop visual-text-memory process where an entity-centric dynamic memory tracks reusable visual states. This allows the system to iteratively correct both text prompts and generated visuals across multiple shots, ensuring strong narrative coherence.
Key concepts
- Entity-Centric Dynamic Memory
- This is a mutable bank of discrete visual states that stores reusable entities like characters and props. Each entry includes the entity's name, description, reference images, and continuity links. It acts as the system's persistent visual state, allowing it to track how objects look across different shots.
- Visual-Text-Memory Synergy
- This is a two-level feedback loop where generated visuals are used to update both text prompts and the memory bank. Intra-shot synergy checks for local mismatches, while inter-shot synergy distills new video evidence into explicit memory updates, ensuring global consistency.
- Closed-Loop Process
- Instead of a single generation pass, the framework treats video creation as a continuous cycle: plan intent -> generate visuals -> analyze results -> update memory and prompts. This loop allows the system to correct errors iteratively, maintaining long-range narrative coherence by referencing accumulated visual history.
- Intra-Shot Refinement
- This is a local alignment mechanism where the Analyzer agent compares a candidate keyframe against the current text conditions and global memory state. If a clear mismatch in appearance or environment is found, it triggers targeted regeneration and refines the motion prompt to ensure physical consistency within that specific clip.
Terminology used across episodes
This episode discusses
- EvoState: Closed-Loop Visual State Management for Long-Form Video Generation · Paper Radio
- OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory
- SkyReels-V2: Infinite-length Film Generative Model
- Self-Forcing++: Towards Minute-Scale High-Quality Video Generation
- Story2Board: A Training-Free Approach for Expressive Storyboard Generation
- StoryAgent: Customized Storytelling Video Generation via Multi-Agent Collaboration
- FilMaster: Bridging Cinematic Principles and Generative AI for Automated Film Generation
- In-Context LoRA for Diffusion Transformers
- Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion
- HunyuanVideo: A Systematic Framework For Large Video Generative Models
- VideoDirectorGPT: Consistent Multi-scene Video Generation via LLM-Guided Planning
- Wan: Open and Advanced Large-Scale Video Generative Models
- STORYANCHORS: Generating Consistent Multi-Scene Story Frames for Long-Form Narratives
- InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation
- Automated Movie Generation via Multi-Agent CoT Planning
- DreamFactory: Pioneering Multi-Scene Long Video Generation with a Multi-Agent Framework
- CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer
- StoryMem: Multi-shot Long Video Storytelling with Memory
The paper
EvoState: Closed-Loop Visual State Management for Long-Form Video Generation · Read on arXiv
University of Science and Technology of China · Microsoft Research Asia
Transcript
Introduction to the show: ident: AI Radio. Generated commentary on the latest Artificial Intelligence papers.
Tom: Today's paper: "EvoState: Closed-Loop Visual State Management for Long-Form Video Generation".
Jane: This work introduces an agentic framework designed to overcome identity drift and compounding inconsistencies in long-form video generation by establishing a closed-loop visual-text-memory synergy process.
Tom: First, who's behind it and why it matters.
Title and authors: Tom: So, we're diving into EvoState today, a paper that tackles the headache of keeping characters looking the same across long videos. It’s all about moving away from just making one good shot after another and building something much more connected.
Jane: Exactly, Tom. This paper introduces a framework called EvoState which sets up a closed-loop process for long-form video generation, focusing on preventing that identity drift we see when generating many shots sequentially.
Lu: It’s really interesting because they treat the generation as this stateful process instead of just a simple feed-forward sequence <ref:2606.16184#pg1>. They argue that traditional storyboard pipelines are often executed in a way that doesn't allow for the generated visuals to feed back into fixing later prompts, which means errors can pile up over time <ref:2606.16184#pg1>.
Meng: From an engineering standpoint, that sounds complicated because it requires integrating the visual output back into the planning stage dynamically. I'm curious how they manage the computational load of that constant feedback loop in a practical setup <ref:2606.16184#pg0>?
Lalam: I think this is where EvoState gets really powerful for culture and representation because if we can maintain a character's look perfectly, it means we can tell stories with far greater fidelity and empathy <ref:2606.16184#pg2>. It supports creating richer, more consistent digital identities for anything from characters in films to training models for complex scenarios.
Tom: Right, that’s the core idea: a closed loop where planned intent meets persistent memory and the generated visuals constantly inform each other to correct drift. Jane, can you explain what this synergy looks like in simpler terms?
Jane: Well, think of it like this: instead of just sending a list of instructions for each shot one by one, EvoState has an analyzer agent that constantly checks the generated video against a persistent memory bank and adjusts both the text prompt and the memory itself if there's a mismatch.
Lu: The concept of entity-centric dynamic memory is what really catches my eye <ref:2606.16184#pg0>. They define this as a mutable visual state where each entry tracks an entity with its name, description, reference images, and sometimes links to a base state for continuity critical views.
Meng: So it's not just remembering the last frame; it's maintaining discrete states for things like "Character A wearing outfit X" versus "Character A wearing outfit Y," which sounds like a lot of bookkeeping <ref:2606.16184#pg0>. How robust is this memory bank when dealing with very complex, subtle state changes over many shots?
Lalam: It seems incredibly robust because it focuses on preserving reusable states rather than just raw frames <ref:2606.16184#pg0>. This means the system is prioritizing the core identity and continuity-critical views over every single arbitrary past frame, which should lead to much more stable outputs.
Tom: That focus on canonical identities sounds smart, especially when you consider how long-form content demands that kind of stability. Lu, what about the actual mechanism for this synergy? How does it handle both fixing things within a single shot and fixing things between shots?
Title and authors: Lu: They use two pathways for refinement <ref:2606.16184#pg0>. Intra-shot refinement acts as a local alignment mechanism where the analyzer evaluates candidate keyframes against memory to trigger regeneration if there's a clear material mismatch in appearance or environment <ref:2606.16184#pg0>.
Jane: And then, for inter-shot refinement, they have the Video Analyzer agent that takes those generated clips and distills the new visual evidence into explicit memory updates to rewrite the prompts for subsequent shots <ref:2606.16184#pg0>. It’s a two-way communication system.
Meng: So it sounds like you’ve got a local quality control mechanism working shot-by-shot, and then a global state tracking mechanism that propagates learning across the entire video sequence <ref:2606.16184#pg0>? That makes sense in terms of managing complexity during generation.
Lalam: That propagation is what’s so exciting because it means the narrative evolves organically; the system learns how things change over time rather than just following a rigid plan, which allows for much more natural storytelling <ref:2606.16184#pg2>.
Tom: This addresses those compounding inconsistencies that plague long generations. If we can fix drift locally and propagate global state updates, it really tackles the fundamental problem of long-range coherence. What about the results they show on StoryBench?
Jane: The evaluation results are quite compelling, Tom; they show substantial improvements in cross-shot consistency compared to other representative methods <ref:2606.16184#pg0>. Quantitatively, CoTriSyGen achieves a SameGrp consistency of zero point seven four six six, which surpasses HoloCine by nine point four percent.
Lu: And the VLM-as-judge metrics also show high scores in narrative flow, hitting four point three zero for that and four point seven zero for global consistency <ref:2606.16184#pg0>. It validates that the method is successful at maintaining a stable character identity even through complex transitions like costume changes or delayed entries <ref:2606.16184#pg0>.
Meng: That level of fidelity in character appearance seems very difficult to achieve reliably in current generative models without this kind of explicit memory anchoring <ref:2606.16184#pg0>. I’m interested in how they handle the practical implementation detail of querying that dynamic memory before keyframe generation <ref:2606.16184#pg0>.
Lalam: For the future, this implies that we could see AI systems capable of maintaining character consistency across entire feature films or long episodic series without needing constant manual intervention from an editor <ref:2606.16184#pg2>. This opens up huge possibilities for creating deeply immersive and stable digital narratives.
Tom: It definitely points toward a future where the planning, memory, and analysis components are all explicit parts of the persistent state, rather than hidden processes behind the scenes. Jane, before we wrap up this paper on EvoState, what's your final thought on its impact?
Jane: My main feeling is that this framework moves video generation from a sequential execution to a true narrative production workflow <ref:2606.16184#pg1>. It establishes a solid blueprint for how generative AI can handle long-form content with much better control over the final output quality.
Lu: I think the implications extend beyond just visual fidelity; it suggests that we can build AI systems that truly understand and maintain complex, evolving concepts over extended timeframes <ref:2606.16184#pg2>. It pushes the boundaries of what we think is possible for temporally coherent generation.
Title and authors: Meng: I’m seeing this as a step toward more reliable applications where AI handles long-running simulations or procedural content creation that needs to maintain physical consistency, like in complex virtual environments <ref:2606.16184#pg0>. It makes the output more predictable for engineering purposes.
Lalam: For culture, the impact is huge because it means we can create digital artifacts—stories, animations—that feel genuinely alive and consistent across their entire run, which deepens user engagement immensely <ref:2606.16184#pg2>. This isn't just about pretty pictures; it's about building believable digital worlds.
Tom: Wow, this has been really illuminating. We’ve seen how EvoState uses an agentic approach to solve the consistency problem by closing the loop between intent, memory, and visuals. That’s a lot of technical depth packed into one framework <ref:2606.16184#pg0>.
Jane: It really is a sophisticated way to manage stateful generation, moving beyond simple prompt engineering toward a system that actively corrects its own trajectory across multiple shots <ref:2606.16184#pg0>.
Lu: The entity-centric memory bank seems like the crucial innovation here, providing the specific anchors needed for long-range coherence across different visual perspectives <ref:2606.16184#pg0>.
Meng: From a practical standpoint, integrating that dynamic memory query into every generation step is the part I’m most curious about implementing efficiently on large video models <ref:2606.16184#pg0>.
Lalam: The ability to track temporal state changes, like an object degrading or a character changing attire over time, means we can build much more sophisticated and meaningful digital characters <ref:2606.16184#pg2>.
Tom: So, EvoState gives us a clear path forward: treat video generation not as a one-pass job but as an iterative, stateful collaboration between text, memory, and visuals <ref:2606.16184#pg0>.
Jane: And the synergy between intra-shot refinement for local alignment and inter-shot distillation for global tracking gives it a really comprehensive approach to coherence <ref:2606.16184#pg0>.
Lu: It’s an agentic framework that makes planning, memory, and analysis explicit components of persistent state management <ref:2606.16184#pg0>.
Meng: The way it grounds the motion prompt in the actualized spatial layout during intra-shot refinement is a smart way to ensure physical plausibility <ref:2606.16184#pg0>.
Lalam: Ultimately, this work suggests that AI systems can move toward producing highly coherent long-form narratives where identity and context are maintained consistently from beginning to end <ref:2606.16184#pg2>.
Tom: That’s a solid summary of EvoState. It’s clear they've built a system designed specifically to fight the drift that plagues long video creation <ref:2606.16184#pg1>.
Jane: We should definitely keep an eye on this paper, as it provides a very concrete way to tackle one of the biggest hurdles in generative media today <ref:2606.16184#pg0>.
Lu: I’m optimistic about what this means for future research into long-context tuning and how we can adapt those concepts to better manage visual history <ref:2606.16184#pg2>.
Meng: I think the engineering challenge is translating that high-level synergy description into a stable, scalable architecture that runs smoothly on real hardware <ref:2606.16184#pg0>.
Lalam: For us, it means more opportunities to create immersive and consistent digital experiences where the narrative integrity isn't just assumed but actively managed by the AI system <ref:2606.16184#pg2>.
The paper's summary: Tom: So, we’re diving into EvoState today, which basically sets up a closed-loop process for generating long videos where the AI constantly corrects itself based on what it sees and what it remembers <ref:2606.16184#pg1>. It’s about moving away from just making one good shot after another and building something much more connected.
Jane: Exactly, Tom. This paper introduces a framework called EvoState which sets up a closed-loop process for long-form video generation, focusing on preventing that identity drift we see when generating many shots sequentially <ref:2606.16184#pg1>. It’s about moving away from just making one good shot after another and building something much more connected.
Lu: From a research standpoint, the core innovation is this entity-centric dynamic memory bank, which they treat as a mutable visual state that tracks reusable visual entities across both image and video generation <ref:2606.16184#pg0>. It’s really interesting because they argue that traditional storyboard pipelines are often executed in a way that doesn't allow for the generated visuals to feed back into fixing later prompts, which means errors can pile up over time <ref:2606.16184#pg1>.
Meng: That sounds like it requires integrating the visual output back into the planning stage dynamically, which makes me wonder about how they manage that computational load in a practical setup for large video models <ref:2606.16184#pg0>.
Lalam: This focus on preserving reusable states rather than just raw frames seems incredibly robust because it prioritizes core identities and continuity-critical views over every single arbitrary past frame, which should lead to much more stable outputs <ref:2606.16184#pg0>.
Tom: Right, so the synergy involves an Analyzer agent that continuously reconciles textual intent with visual content to produce updates for both prompts and memory along two pathways: intra-shot refinement and inter-shot refinement <ref:2606.16184#pg0>. Jane, can you explain what this synergy looks like in simpler terms?
Jane: Well, think of it like this: instead of just sending a list of instructions for each shot one by one, EvoState has an analyzer agent that constantly checks the generated video against a persistent memory bank and adjusts both the text prompt and the memory itself if there's a mismatch <ref:2606.16184#pg0>. It allows the system to model dynamic changes accurately, remembering not just "Character A," but "Character A wearing outfit X."
Lu: The concept of intra-shot refinement as a local alignment mechanism is what I find particularly compelling <ref:2606.16184#pg0>. It’s how the system handles things on a per-frame basis, evaluating candidate keyframes against memory to trigger regeneration if there's a clear material mismatch in appearance or environment <ref:2606.16184#pg0>.
Meng: So it sounds like you’ve got a local quality control mechanism working shot-by-shot, and then a global state tracking mechanism that propagates learning across the entire video sequence <ref:2606.16184#pg0>. That makes sense in terms of managing complexity during generation.
The paper's summary: Lalam: And the inter-shot synergy acts as a global state tracker, distilling newly generated clips into explicit memory updates to rewrite subsequent shot prompts <ref:2606.16184#pg0>. It means the narrative evolves organically; the system learns how things change over time rather than just following a rigid plan <ref:2606.16184#pg2>.
Tom: That propagation is what’s so exciting because it means the system learns how things change over time, which tackles those compounding inconsistencies that plague long video creation <ref:2606.16184#pg1>. It really shows how the AI can self-correct its trajectory across multiple shots.
Jane: The results on StoryBench show substantial improvements in cross-shot consistency compared to other representative methods, achieving a SameGrp consistency of zero point seven four six six, which surpasses HoloCine by nine point four percent <ref:2606.16184#pg0>. It validates that the method is successful at maintaining a stable character identity even through complex transitions like costume changes or delayed entries <ref:2606.16184#pg0>.
Lu: And the VLM-as-judge metrics also show high scores in narrative flow and global consistency, hitting four point three zero for that and four point seven zero for global consistency <ref:2606.16184#pg0>. This confirms its effectiveness at maintaining visual grounding during those complex transitions <ref:2606.16184#pg2>.
Meng: It’s fascinating because it means we could see AI systems capable of producing highly coherent long-form narratives where identity and context are maintained consistently from beginning to end, which is a big deal for applications like procedural content creation <ref:2606.16184#pg0>.
Lalam: For culture, the impact is huge because it means we can create digital artifacts—stories or animations—that feel genuinely alive and consistent across their entire run, which deepens user engagement immensely <ref:2606.16184#pg2>. This isn't just about pretty pictures; it's about building believable digital worlds.
Tom: So EvoState gives us a clear path forward: treat video generation not as a one-pass job but as an iterative, stateful collaboration between text, memory, and visuals <ref:2606.16184#pg0>. Jane, what do you see as the biggest practical hurdle for getting this kind of complex feedback loop running on current hardware?
Jane: I think the main challenge is translating that high-level synergy description into a stable, scalable architecture that runs smoothly on real hardware <ref:2606.16184#pg0>. You're dealing with a lot of back-and-forth between text, visual analysis, and memory updates simultaneously.
Lu: From an AI research angle, I see the future in adapting these concepts to better manage visual history within long-context tuning frameworks <ref:2606.16184#pg2>. We can start thinking about how this entity-centric approach informs next-generation memory structures.
Meng: I’m seeing this as a step toward more reliable applications where AI handles long-running simulations or procedural content creation that needs to maintain physical consistency, like in complex virtual environments <ref:2606.16184#pg0>. It makes the output more predictable for engineering purposes.
Lalam: Ultimately, this work suggests that AI systems can move toward producing highly coherent long-form narratives where identity and context are maintained consistently from beginning to end <ref:2606.16184#pg2>. We’re talking about digital worlds where the narrative integrity is actively managed by the AI system.
The paper's improvements: Tom: We’ve just walked through how EvoState works by focusing on its core mechanisms, and now we need to look at what this actually means for the future of AI video generation <ref:2606.16184#pg0>. It's all about the improvements they suggest to move beyond just making sequential clips.
Jane: Exactly, Tom. The main improvement is shifting video generation from a passive, feed-forward pipeline to an active, stateful, closed-loop agentic process <ref:2606.16184#pg1>. This transforms the whole workflow from a series of independent requests into a coherent narrative production pipeline.
Lu: The most significant improvement is the introduction of dynamic entity-centric memory that acts as a mutable visual state, allowing for iterative correction of both prompts and generated visuals across multiple shots <ref:2606.16184#pg0>. This isn't just remembering frames; it’s maintaining discrete, reusable visual entity states, like tracking "Character A wearing outfit X" over time <ref:2606.16184#pg0>.
Meng: I see this as enabling state-aware narrative evolution, meaning the system can model dynamic changes accurately, like a character growing older or an object physically degrading over a long sequence <ref:2606.16184#pg0>. That’s quite advanced state management for engineering purposes.
Lalam: This capability means the system can handle complex state transitions seamlessly, allowing for realistic storytelling where characters change outfits mid-scene or interact with props that are visibly modified over time <ref:2606.16184#pg2>. It supports creating digital identities that feel physically plausible and evolving.
Tom: So, the improvement is moving from a simple plan to a self-correcting system where the AI actively detects drift and refines its own plans based on visual evidence <ref:2606.16184#pg0>. This leads to much better prompt quality because the text is grounded in what’s actually happening visually.
Jane: That grounding means we can enforce better prompt engineering because the AI translates abstract narrative intent into concrete, compositionally grounded instructions based on visual reality <ref:2606.16184#pg1>. It ensures that when you ask for a "knight," the AI knows exactly what that looks like in the context of the previous shots.
Lu: And the synergy level detail is key here because it handles both local and global corrections simultaneously <ref:2606.16184#pg0>. The intra-shot loop does local alignment, while inter-shot distillation acts as a global state tracker, propagating new facts across the entire video sequence <ref:2606.16184#pg0>.
Meng: That dual-level correction system is powerful because it keeps things tight locally while ensuring the global narrative stays on track, which reduces the need for massive re-renders down the line <ref:2606.16184#pg0>. It’s a way to manage computational resources more efficiently.
Lalam: The ultimate implication is that we can produce highly consistent long-form narratives where identity and context are maintained reliably from beginning to end, which deepens user engagement immensely <ref:2606.16184#pg2>. We're talking about digital experiences that feel genuinely alive and stable over extended runs.
Tom: So, we’ve established that the framework allows for autonomous creative pipelines capable of managing long-range consistency through this closed-loop feedback structure <ref:2606.16184#pg0>. Jane, what do you think is the biggest practical implication for content creators who are currently struggling with multi-shot consistency?
Jane: The most practical implication is that content creators can rely on the AI to handle the tedious work of tracking subtle visual details across many shots <ref:2606.16184#pg0>. It means less manual editing needed to fix character drift or prop inconsistencies over a long sequence, freeing up human creativity for other aspects of the story.
Lu: Looking ahead, I think this suggests that we can build AI systems that truly understand and maintain complex, evolving concepts over extended timeframes <ref:2606.16184#pg2>. It pushes the boundaries of what we think is possible for temporally coherent generation in any domain.
Meng: From an engineering standpoint, I’m still focused on how to make that memory query process incredibly fast and scalable as models get even larger <ref:2606.16184#pg0>. That efficient state management is the next big hurdle for me.
Lalam: For culture, this means we can create digital artifacts—stories, animations—that feel genuinely alive and consistent across their entire run, which deepens user engagement immensely <ref:2606.16184#pg2>. This isn't just about pretty pictures; it's about building believable digital worlds where the narrative integrity is actively managed by the AI system.
Tom: That’s a solid summary of EvoState, showing how to build an agentic framework that uses persistent state to solve long-range coherence problems <ref:2606.16184#pg0>. Jane, before we wrap up this paper on EvoState, what's your final thought on its impact?
Jane: My main feeling is that this framework moves video generation from a sequential execution to a true narrative production workflow <ref:2606.16184#pg1>. It establishes a solid blueprint for how generative AI can handle long-form content with much better control over the final output quality.
Lu: I think the implications extend beyond just visual fidelity; it suggests that we can build AI systems that truly understand and maintain complex, evolving concepts over extended timeframes <ref:2606.16184#pg2>. It pushes the boundaries of what we think is possible for temporally coherent generation.
Meng: I see this as a step toward more reliable applications where AI handles long-running simulations or procedural content creation that needs to maintain physical consistency, like in complex virtual environments <ref:2606.16184#pg0>. It makes the output more predictable for engineering purposes.
Lalam: For us, it means more opportunities to create immersive and consistent digital experiences where the narrative integrity isn't just assumed but actively managed by the AI system <ref:2606.16184#pg2>.
Conclusion: Tom: So, we’ve spent this time breaking down EvoState, and to recap, the paper introduces an agentic framework using an entity-centric dynamic memory to create a closed-loop system for long-form video generation <ref:2606.16184#pg0>. It’s a really clever way to handle identity drift and keep things coherent across dozens of shots.
Jane: Exactly, Tom, it’s about establishing that continuous feedback loop between intent, memory, and visuals to correct drift dynamically <ref:2606.16184#pg1>. The implications are huge because we’re moving toward a workflow where AI doesn't just execute a script but actually manages the narrative state itself.
Lu: I think the big picture here is that we can finally build systems that handle complex, evolving concepts over long timeframes with high fidelity <ref:2606.16184#pg2>. It opens up new avenues for generative AI to tackle long-context modeling in a way we haven't seen before.
Meng: I think the practical impact is really about reliability; it suggests that we can produce outputs that are predictable for engineering purposes, which is exactly what we need in real-world applications <ref:2606.16184#pg0>. It’s a step toward more robust content creation pipelines.
Lalam: For culture, this means we can create digital artifacts—stories or animations—that feel genuinely alive and consistent across their entire run, which deepens user engagement immensely <ref:2606.16184#pg2>. This isn't just about pretty pictures; it's about building believable digital worlds where the narrative integrity is actively managed by the AI system.
Tom: It’s a lot of excitement for this paper, and I think we’re ready to move on from EvoState and see what other papers are tackling next <ref:2606.16184#pg0>. Jane, what's your final word on this work before we take a quick break?
Jane: To me, it’s a really sophisticated way to manage stateful generation that sets a solid blueprint for how generative AI can handle long-form content with much better control over the final output quality <ref:2606.16184#pg0>. It’s about moving toward more reliable narrative production workflows.
Lu: I'm optimistic about what this means for future research into long-context tuning and how we can adapt these concepts to better manage visual history across different modalities <ref:2606.16184#pg2>. The entity-centric memory bank is a really interesting structure to explore further.
Meng: I’m seeing this as a step toward more reliable applications where AI handles long-running simulations or procedural content creation that needs to maintain physical consistency, like in complex virtual environments <ref:2606.16184#pg0>. That stability is crucial for engineering use cases.
Lalam: Ultimately, this work suggests that AI systems can move toward producing highly coherent long-form narratives where identity and context are maintained consistently from beginning to end <ref:2606.16184#pg2>. We’re talking about digital worlds where the narrative integrity is actively managed by the AI system.
More episodes
- 2610.10857-Self-Supervised Keyframe Discovery for Horizon-Invariant Behavior Cloning
- 2610.10768-Strategic Investment Decision Making for Value Creation in Energy Transition: A Reinforcement Learning Approach
- 2610.10858-RFChipAgent: Multi-Agentic AI Flow for Analog/RF Chip Design
- 2610.10613-Temporal transformer CAN encoder with federated lightweight heads for anomaly detection
- 2610.10616-When Routing Reveals Membership: Privacy Leakage from MoE Router Telemetry
- 2610.10655-Nullify: Null-Space Activation Steering for Training-Free LLM Unlearning
- 2610.11031-Language Modeling is Monotone Compression
- 2610.01253-Context-Aware Error Mitigation Orchestration for Hybrid Quantum Reinforcement Learning on NISQ Systems
- 2604.24201-CMGL: Confidence-guided Multi-omics Graph Learning for Cancer Subtype Classification
- 2609.34069-Towards Certificate-Driven Software Porting: A Self-Improving Agentic Harness for Scientific Program Optimization